Implement SDL_CaptureMouse() for Mac OS X.
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1 changed files with 9 additions and 0 deletions
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@ -274,6 +274,14 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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return 0;
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return 0;
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}
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}
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static int
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Cocoa_CaptureMouse(SDL_Window *window)
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{
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/* our Cocoa event code already tracks the mouse outside the window,
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so all we have to do here is say "okay" and do what we always do. */
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return 0;
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}
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void
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void
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Cocoa_InitMouse(_THIS)
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Cocoa_InitMouse(_THIS)
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{
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{
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@ -287,6 +295,7 @@ Cocoa_InitMouse(_THIS)
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mouse->FreeCursor = Cocoa_FreeCursor;
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mouse->FreeCursor = Cocoa_FreeCursor;
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mouse->WarpMouse = Cocoa_WarpMouse;
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mouse->WarpMouse = Cocoa_WarpMouse;
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mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
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mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
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mouse->CaptureMouse = Cocoa_CaptureMouse;
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SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
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SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
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