Added handling of NULL as input for SDL_GameControllerMapping().
For consistency with the similar functions getting SDL_GameController as input. Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
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@ -746,6 +746,10 @@ SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
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char *
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SDL_GameControllerMapping(SDL_GameController * gamecontroller)
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{
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if (!gamecontroller) {
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return NULL;
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}
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return SDL_GameControllerMappingForGUID(gamecontroller->mapping.guid);
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}
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