WinRT: made the D3D 11.1 renderer respect the 'srcrect' parameter of SDL_RenderCopy
This commit is contained in:
parent
8a321ffe64
commit
88be433255
1 changed files with 9 additions and 5 deletions
|
@ -1261,13 +1261,17 @@ D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
D3D11_RenderStartDrawOp(renderer);
|
||||
D3D11_RenderSetBlendMode(renderer, texture->blendMode);
|
||||
|
||||
float minu = (float) srcrect->x / texture->w;
|
||||
float maxu = (float) (srcrect->x + srcrect->w) / texture->w;
|
||||
float minv = (float) srcrect->y / texture->h;
|
||||
float maxv = (float) (srcrect->y + srcrect->h) / texture->h;
|
||||
|
||||
// WinRT, TODO: get srcrect working in tandem with SDL_RenderCopy, etc.
|
||||
VertexPositionColor vertices[] = {
|
||||
{XMFLOAT3(dstrect->x, dstrect->y, 0.0f), XMFLOAT2(0.0f, 0.0f), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
{XMFLOAT3(dstrect->x, dstrect->y + dstrect->h, 0.0f), XMFLOAT2(0.0f, 1.0f), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
{XMFLOAT3(dstrect->x + dstrect->w, dstrect->y, 0.0f), XMFLOAT2(1.0f, 0.0f), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
{XMFLOAT3(dstrect->x + dstrect->w, dstrect->y + dstrect->h, 0.0f), XMFLOAT2(1.0f, 1.0f), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
{XMFLOAT3(dstrect->x, dstrect->y, 0.0f), XMFLOAT2(minu, minv), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
{XMFLOAT3(dstrect->x, dstrect->y + dstrect->h, 0.0f), XMFLOAT2(minu, maxv), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
{XMFLOAT3(dstrect->x + dstrect->w, dstrect->y, 0.0f), XMFLOAT2(maxu, minv), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
{XMFLOAT3(dstrect->x + dstrect->w, dstrect->y + dstrect->h, 0.0f), XMFLOAT2(maxu, maxv), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)},
|
||||
};
|
||||
if (D3D11_UpdateVertexBuffer(renderer, vertices, sizeof(vertices)) != 0) {
|
||||
return -1;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue