Fixed all known static analysis bugs, with checker-279 on macOS.

--HG--
extra : rebase_source : 340383a2099de0ed7e61343fb21f59685d11a87e
This commit is contained in:
Ryan C. Gordon 2016-11-24 21:41:09 -05:00
parent 5825b773fd
commit 893f89bb1c
8 changed files with 159 additions and 88 deletions

View file

@ -734,8 +734,8 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
/* We can lock the texture and copy to it */
void *native_pixels;
int native_pitch;
void *native_pixels = NULL;
int native_pitch = 0;
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
return -1;
@ -745,18 +745,18 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
SDL_UnlockTexture(native);
} else {
/* Use a temporary buffer for updating */
void *temp_pixels;
int temp_pitch;
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
return SDL_OutOfMemory();
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
const size_t alloclen = rect->h * temp_pitch;
if (alloclen > 0) {
void *temp_pixels = SDL_malloc(alloclen);
if (!temp_pixels) {
return SDL_OutOfMemory();
}
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
rect->w, rect->h, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
rect->w, rect->h, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
return 0;
}
@ -767,10 +767,14 @@ SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
{
SDL_Texture *native = texture->native;
if (!rect->w || !rect->h) {
return 0; /* nothing to do. */
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
/* We can lock the texture and copy to it */
void *native_pixels;
int native_pitch;
void *native_pixels = NULL;
int native_pitch = 0;
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
return -1;
@ -781,19 +785,19 @@ SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
SDL_UnlockTexture(native);
} else {
/* Use a temporary buffer for updating */
void *temp_pixels;
int temp_pitch;
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
return SDL_OutOfMemory();
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
const size_t alloclen = rect->h * temp_pitch;
if (alloclen > 0) {
void *temp_pixels = SDL_malloc(alloclen);
if (!temp_pixels) {
return SDL_OutOfMemory();
}
SDL_ConvertPixels(rect->w, rect->h,
texture->format, pixels, pitch,
native->format, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
SDL_ConvertPixels(rect->w, rect->h,
texture->format, pixels, pitch,
native->format, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
return 0;
}
@ -853,10 +857,14 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
full_rect.h = texture->h;
rect = &full_rect;
if (!rect->w || !rect->h) {
return 0; /* nothing to do. */
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
/* We can lock the texture and copy to it */
void *native_pixels;
int native_pitch;
void *native_pixels = NULL;
int native_pitch = 0;
if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
return -1;
@ -866,18 +874,18 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
SDL_UnlockTexture(native);
} else {
/* Use a temporary buffer for updating */
void *temp_pixels;
int temp_pitch;
temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
return SDL_OutOfMemory();
const int temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
const size_t alloclen = rect->h * temp_pitch;
if (alloclen > 0) {
void *temp_pixels = SDL_malloc(alloclen);
if (!temp_pixels) {
return SDL_OutOfMemory();
}
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
rect->w, rect->h, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
rect->w, rect->h, temp_pixels, temp_pitch);
SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
SDL_free(temp_pixels);
}
return 0;
}
@ -924,6 +932,10 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
rect = &full_rect;
}
if (!rect->w || !rect->h) {
return 0; /* nothing to do. */
}
if (texture->yuv) {
return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
} else {
@ -1882,29 +1894,12 @@ SDL_RenderPresent(SDL_Renderer * renderer)
renderer->RenderPresent(renderer);
}
void
SDL_DestroyTexture(SDL_Texture * texture)
/* this isn't responsible for removing the deleted texture from the list!
(this is to keep static analysis happy in SDL_DestroyRenderer().) */
static void
SDL_DestroyTextureInternal(SDL_Texture * texture)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, );
renderer = texture->renderer;
if (texture == renderer->target) {
SDL_SetRenderTarget(renderer, NULL);
}
texture->magic = NULL;
if (texture->next) {
texture->next->prev = texture->prev;
}
if (texture->prev) {
texture->prev->next = texture->next;
} else {
renderer->textures = texture->next;
}
SDL_Renderer *renderer = texture->renderer;
if (texture->native) {
SDL_DestroyTexture(texture->native);
}
@ -1917,17 +1912,50 @@ SDL_DestroyTexture(SDL_Texture * texture)
SDL_free(texture);
}
void
SDL_DestroyTexture(SDL_Texture * texture)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, );
renderer = texture->renderer;
if (texture == renderer->target) {
SDL_SetRenderTarget(renderer, NULL);
}
texture->magic = NULL; /* just in case, but we're about to free this... */
if (texture->next) {
texture->next->prev = texture->prev;
}
if (texture->prev) {
texture->prev->next = texture->next;
} else {
renderer->textures = texture->next;
}
SDL_DestroyTextureInternal(texture);
}
void
SDL_DestroyRenderer(SDL_Renderer * renderer)
{
SDL_Texture *texture = NULL;
SDL_Texture *nexttexture = NULL;
CHECK_RENDERER_MAGIC(renderer, );
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
/* Free existing textures for this renderer */
while (renderer->textures) {
SDL_DestroyTexture(renderer->textures);
SDL_SetRenderTarget(renderer, NULL);
for (texture = renderer->textures; texture; texture = nexttexture) {
nexttexture = texture->next;
SDL_DestroyTexture(texture);
}
renderer->textures = NULL;
if (renderer->window) {
SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL);

View file

@ -875,14 +875,16 @@ number_of_bits_set(Uint32 a)
* Low performance, do not call often.
*/
static int
free_bits_at_bottom_nonzero(Uint32 a)
{
SDL_assert(a != 0);
return (((Sint32) a) & 1l) ? 0 : 1 + free_bits_at_bottom_nonzero(a >> 1);
}
static SDL_INLINE int
free_bits_at_bottom(Uint32 a)
{
/* assume char is 8 bits */
if (!a)
return sizeof(Uint32) * 8;
if (((Sint32) a) & 1l)
return 0;
return 1 + free_bits_at_bottom(a >> 1);
return a ? free_bits_at_bottom_nonzero(a) : 32;
}
static int
@ -894,6 +896,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
int i;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
int freebits;
if (!SDL_PixelFormatEnumToMasks
(target_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask) || bpp < 15) {
@ -910,13 +913,24 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
*/
for (i = 0; i < 256; ++i) {
r_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Rmask));
r_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Rmask);
freebits = free_bits_at_bottom(Rmask);
if (freebits < 32) {
r_2_pix_alloc[i + 256] <<= freebits;
}
r_2_pix_alloc[i + 256] |= Amask;
g_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Gmask));
g_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Gmask);
freebits = free_bits_at_bottom(Gmask);
if (freebits < 32) {
g_2_pix_alloc[i + 256] <<= freebits;
}
g_2_pix_alloc[i + 256] |= Amask;
b_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Bmask));
b_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Bmask);
freebits = free_bits_at_bottom(Bmask);
if (freebits < 32) {
b_2_pix_alloc[i + 256] <<= freebits;
}
b_2_pix_alloc[i + 256] |= Amask;
}

View file

@ -1430,18 +1430,21 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
GL_ActivateRenderer(renderer);
if (!convert_format(data, temp_format, &internalFormat, &format, &type)) {
return SDL_SetError("Texture format %s not supported by OpenGL",
SDL_GetPixelFormatName(temp_format));
}
if (!rect->w || !rect->h) {
return 0; /* nothing to do. */
}
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
return SDL_OutOfMemory();
}
if (!convert_format(data, temp_format, &internalFormat, &format, &type)) {
SDL_free(temp_pixels);
return SDL_SetError("Texture format %s not supported by OpenGL",
SDL_GetPixelFormatName(temp_format));
}
SDL_GetRendererOutputSize(renderer, &w, &h);
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);