Adam Strzelecki to SDL
Currently SDL uses GL_RGB for internalFormat when GL_YCBCR_MESA is passed as format for glTextImage2D when using Linux Mesa's OpenGL. However this is wrong and makes glTextImage2D fail with invalid argument error. GL_YCBCR_MESA should be also internalFormat (not GL_RGB) there and this is what can be found googling various source codes using GL_YCBCR_MESA. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404235
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1 changed files with 2 additions and 2 deletions
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@ -707,7 +707,7 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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*type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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*internalFormat = GL_RGB;
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*internalFormat = GL_YCBCR_MESA;
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*format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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*type = GL_UNSIGNED_SHORT_8_8_MESA;
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@ -732,7 +732,7 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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*type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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*internalFormat = GL_RGB;
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*internalFormat = GL_YCBCR_MESA;
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*format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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*type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
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