Added SDL_GetWindowBordersSize().

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

--HG--
extra : amend_source : dfbcf454974baeb9dea6aeee929dcecb14924e7c
extra : histedit_source : 9d688d7641ae624a1d0129796a338f4ff2b50896
This commit is contained in:
Ryan C. Gordon 2016-01-05 02:29:06 -05:00
parent 518ad5ed69
commit 8afe3ca698
8 changed files with 74 additions and 0 deletions

View file

@ -598,3 +598,4 @@
#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL