Added SDL_GetWindowBordersSize().
This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games. --HG-- extra : amend_source : dfbcf454974baeb9dea6aeee929dcecb14924e7c extra : histedit_source : 9d688d7641ae624a1d0129796a338f4ff2b50896
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@ -598,3 +598,4 @@
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
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#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
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#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
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