Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Fixes Bugzilla #758. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404334
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5 changed files with 6 additions and 6 deletions
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@ -291,7 +291,7 @@ MoveSprite(SDL_Surface * screen, SDL_Surface * light)
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if (light != NULL) {
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int x, y;
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SDL_GetMouseState(0, &x, &y);
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SDL_GetMouseState(&x, &y);
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FlashLight(screen, light, x, y);
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}
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