Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Martin Gerhardy 2011-07-27 02:26:06 PDT the window reference is lost in the GL_CreateRenderer function. The attached patch should fix this error. #0 SDLSystem_LogOutputFunction (userdata=0x63b010, category=1, priority=SDL_LOG_PRIORITY_ERROR, message=0x7fffffffcd00 "Invalid window") at src/system/sdl/SDLSystem.cpp:8 #1 0x00007ffff7b1ddb3 in SDL_LogMessageV (category=1, priority=SDL_LOG_PRIORITY_ERROR, fmt=<value optimized out>, ap=<value optimized out>) at src/SDL_log.c:275 #2 0x00007ffff7b1df7c in SDL_LogError (category=<value optimized out>, fmt=<value optimized out>) at src/SDL_log.c:212 #3 0x00007ffff7b1d582 in SDL_SetError (fmt=0x7ffff7baaff0 "") at src/SDL_error.c:111 #4 0x00007ffff7b96f9e in SDL_GL_MakeCurrent (window=0x0, ctx=0xa62ce0) at src/video/SDL_video.c:2484 #5 0x00007ffff7b4ba0c in GL_ActivateRenderer (renderer=0xa8f680) at src/render/opengl/SDL_render_gl.c:195 #6 0x00007ffff7b4c59a in GL_ResetState (window=0x918010, flags=<value optimized out>) at src/render/opengl/SDL_render_gl.c:214 #7 GL_CreateRenderer (window=0x918010, flags=<value optimized out>) at src/render/opengl/SDL_render_gl.c:343 #8 0x00007ffff7b48053 in SDL_CreateRenderer (window=0x918010, index=<value optimized out>, flags=2) at src/render/SDL_render.c:166
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@ -274,6 +274,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info = GL_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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renderer->window = window;
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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