Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
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@ -203,10 +203,18 @@ WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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{
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SDL_DisplayModeData *data = (SDL_DisplayModeData *) display->desktop_mode.driverdata;
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#ifdef _WIN32_WCE
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// WINCE: DEVMODE.dmPosition not found, or may be mingw32ce bug
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rect->x = 0;
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rect->y = 0;
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rect->w = display->windows->w;
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rect->h = display->windows->h;
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#else
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rect->x = (int)data->DeviceMode.dmPosition.x;
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rect->y = (int)data->DeviceMode.dmPosition.y;
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rect->w = data->DeviceMode.dmPelsWidth;
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rect->h = data->DeviceMode.dmPelsHeight;
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#endif
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return 0;
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}
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