Updated from the SDL Documentation Project
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40182
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@ -173,6 +173,243 @@ HREF="sdljoystickeventstate.html"
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> — Enable/disable joystick event polling</DT
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></DL
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></DIV
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><DIV
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CLASS="INFORMALTABLE"
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><A
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NAME="AEN4928"
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></A
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><P
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></P
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><TABLE
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BORDER="0"
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CLASS="CALSTABLE"
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><TBODY
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpumpevents.html"
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>SDL_PumpEvents</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Pumps the event loop, gathering events from the input devices</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpeepevents.html"
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>SDL_PeepEvents</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Checks the event queue for messages and optionally returns them</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpollevent.html"
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>SDL_PollEvent</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Polls for currently pending events</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlwaitevent.html"
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>SDL_WaitEvent</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Waits indefinitely for the next available event</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlpushevent.html"
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>SDL_PushEvent</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Pushes an event onto the event queue</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlseteventfilter.html"
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>SDL_SetEventFilter</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Sets up a filter to process all events</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdleventstate.html"
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>SDL_EventState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Allows you to set the state of processing certain events</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetkeystate.html"
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>SDL_GetKeyState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get a snapshot of the current keyboard state</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetmodstate.html"
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>SDL_GetModState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get the state of modifier keys</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlsetmodstate.html"
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>SDL_SetModState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Set the state of modifier keys</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetkeyname.html"
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>SDL_GetKeyName</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get the name of an SDL virtual keysym</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlenableunicode.html"
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>SDL_EnableUNICODE</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Enable UNICODE translation</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlenablekeyrepeat.html"
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>SDL_EnableKeyRepeat</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Set keyboard repeat rate</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetmousestate.html"
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>SDL_GetMouseState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Retrieve the current state of the mouse</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetrelativemousestate.html"
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>SDL_GetRelativeMouseState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Retrieve the current state of the mouse</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdlgetappstate.html"
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>SDL_GetAppState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Get the state of the application</TD
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></TR
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><TR
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><A
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HREF="sdljoystickeventstate.html"
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>SDL_JoystickEventState</A
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></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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>Enable/disable joystick event polling</TD
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></TR
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></TBODY
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></TABLE
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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