Fixed typo in README for iOS.

This commit is contained in:
Philipp Wiesemann 2016-01-01 17:41:11 +01:00
parent 410efa90a8
commit 8e2a8c6561

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@ -64,7 +64,7 @@ Notes -- Retina / High-DPI and window sizes
Window and display mode sizes in SDL are in "screen coordinates" (or "points", Window and display mode sizes in SDL are in "screen coordinates" (or "points",
in Apple's terminology) rather than in pixels. On iOS this means that a window in Apple's terminology) rather than in pixels. On iOS this means that a window
created on an iPhone 6 will have a size in screen cooordinates of 375 x 667, created on an iPhone 6 will have a size in screen coordinates of 375 x 667,
rather than a size in pixels of 750 x 1334. All iOS apps are expected to rather than a size in pixels of 750 x 1334. All iOS apps are expected to
size their content based on screen coordinates / points rather than pixels, size their content based on screen coordinates / points rather than pixels,
as this allows different iOS devices to have different pixel densities as this allows different iOS devices to have different pixel densities