Fixed typo in README for iOS.
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@ -64,7 +64,7 @@ Notes -- Retina / High-DPI and window sizes
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Window and display mode sizes in SDL are in "screen coordinates" (or "points",
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Window and display mode sizes in SDL are in "screen coordinates" (or "points",
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in Apple's terminology) rather than in pixels. On iOS this means that a window
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in Apple's terminology) rather than in pixels. On iOS this means that a window
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created on an iPhone 6 will have a size in screen cooordinates of 375 x 667,
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created on an iPhone 6 will have a size in screen coordinates of 375 x 667,
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rather than a size in pixels of 750 x 1334. All iOS apps are expected to
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rather than a size in pixels of 750 x 1334. All iOS apps are expected to
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size their content based on screen coordinates / points rather than pixels,
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size their content based on screen coordinates / points rather than pixels,
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as this allows different iOS devices to have different pixel densities
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as this allows different iOS devices to have different pixel densities
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