Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints() SDL_BlendPoints() SDL_BlendLines() SDL_DrawLines() SDL_FillRects() SDL_BlendRects() SDL_RenderPoints() SDL_RenderLines() SDL_RenderRects() Renamed SDL_RenderFill() to SDL_RenderRect() --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404279
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26 changed files with 1236 additions and 567 deletions
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@ -42,6 +42,17 @@ extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines a point
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*
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* \sa SDL_EnclosePoints
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*/
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typedef struct
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{
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int x;
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int y;
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} SDL_Point;
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/**
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* \brief A rectangle, with the origin at the upper left.
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*
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@ -50,6 +61,7 @@ extern "C" {
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* \sa SDL_HasIntersection
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* \sa SDL_IntersectRect
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* \sa SDL_UnionRect
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* \sa SDL_EnclosePoints
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*/
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typedef struct SDL_Rect
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{
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@ -92,6 +104,16 @@ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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/**
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* \brief Calculate a minimal rectangle enclosing a set of points
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*
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* \return SDL_TRUE if any points were within the clipping rect
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
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int count,
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const SDL_Rect * clip,
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SDL_Rect * result);
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/**
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* \brief Calculate the intersection of a rectangle and line segment.
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*
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