Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints() SDL_BlendPoints() SDL_BlendLines() SDL_DrawLines() SDL_FillRects() SDL_BlendRects() SDL_RenderPoints() SDL_RenderLines() SDL_RenderRects() Renamed SDL_RenderFill() to SDL_RenderRect() --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404279
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26 changed files with 1236 additions and 567 deletions
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@ -405,6 +405,8 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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*/
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extern DECLSPEC int SDLCALL SDL_DrawPoint
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(SDL_Surface * dst, int x, int y, Uint32 color);
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extern DECLSPEC int SDLCALL SDL_DrawPoints
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(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
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/**
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* Blends a point with an RGBA value.
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@ -415,8 +417,11 @@ extern DECLSPEC int SDLCALL SDL_DrawPoint
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendPoint
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(SDL_Surface * dst, int x, int y, int blendMode,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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(SDL_Surface * dst, int x, int y,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendPoints
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(SDL_Surface * dst, const SDL_Point * points, int count,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Draws a line with \c color.
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@ -428,6 +433,8 @@ extern DECLSPEC int SDLCALL SDL_BlendPoint
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*/
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extern DECLSPEC int SDLCALL SDL_DrawLine
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(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
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extern DECLSPEC int SDLCALL SDL_DrawLines
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(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
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/**
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* Blends an RGBA value along a line.
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@ -435,16 +442,16 @@ extern DECLSPEC int SDLCALL SDL_DrawLine
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendLine
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(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendLines
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(SDL_Surface * dst, const SDL_Point * points, int count,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Performs a fast fill of the given rectangle with \c color.
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*
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* The given rectangle is clipped to the destination surface clip area
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* and the final fill rectangle is saved in the passed in pointer.
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*
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* If \c dstrect is NULL, the whole surface will be filled with \c color.
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* If \c rect is NULL, the whole surface will be filled with \c color.
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*
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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@ -452,21 +459,23 @@ extern DECLSPEC int SDLCALL SDL_BlendLine
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_FillRect
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(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
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(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
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extern DECLSPEC int SDLCALL SDL_FillRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
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/**
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* Blends an RGBA value into the given rectangle.
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*
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* The given rectangle is clipped to the destination surface clip area
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* and the final fill rectangle is saved in the passed in pointer.
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*
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* If \c dstrect is NULL, the whole surface will be filled with \c color.
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* If \c rect is NULL, the whole surface will be filled with \c color.
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*
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* \return This function returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendRect
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(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g,
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Uint8 b, Uint8 a);
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(SDL_Surface * dst, const SDL_Rect * rect,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern DECLSPEC int SDLCALL SDL_BlendRects
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(SDL_Surface * dst, const SDL_Rect ** rects, int count,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Performs a fast blit from the source surface to the destination surface.
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