Added interfaces for batch drawing of points, lines and rects:

SDL_DrawPoints()
    SDL_BlendPoints()
    SDL_BlendLines()
    SDL_DrawLines()
    SDL_FillRects()
    SDL_BlendRects()
    SDL_RenderPoints()
    SDL_RenderLines()
    SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404279
This commit is contained in:
Sam Lantinga 2009-12-09 15:56:56 +00:00
parent 304a6bbb6c
commit 8ee9720297
26 changed files with 1236 additions and 567 deletions

View file

@ -1147,6 +1147,17 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode);
*/
extern DECLSPEC int SDLCALL SDL_RenderPoint(int x, int y);
/**
* \brief Draw some number of points on the current rendering target.
*
* \param points The points to draw
* \param count The number of points to draw
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderPoints(const SDL_Point * points,
int count);
/**
* \brief Draw a line on the current rendering target.
*
@ -1159,6 +1170,17 @@ extern DECLSPEC int SDLCALL SDL_RenderPoint(int x, int y);
*/
extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2);
/**
* \brief Draw a series of connected lines on the current rendering target.
*
* \param points The points along the lines
* \param count The number of points, drawing count-1 lines
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderLines(const SDL_Point * points,
int count);
/**
* \brief Fill the current rendering target with the drawing color.
*
@ -1167,7 +1189,17 @@ extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2);
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect);
extern DECLSPEC int SDLCALL SDL_RenderRect(const SDL_Rect * rect);
/**
* \brief Fill some number of rectangles in the current rendering target with the drawing color.
*
* \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderRects(const SDL_Rect ** rect, int count);
/**
* \brief Copy a portion of the texture to the current rendering target.