Added interfaces for batch drawing of points, lines and rects:

SDL_DrawPoints()
    SDL_BlendPoints()
    SDL_BlendLines()
    SDL_DrawLines()
    SDL_FillRects()
    SDL_BlendRects()
    SDL_RenderPoints()
    SDL_RenderLines()
    SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404279
This commit is contained in:
Sam Lantinga 2009-12-09 15:56:56 +00:00
parent 304a6bbb6c
commit 8ee9720297
26 changed files with 1236 additions and 567 deletions

View file

@ -310,24 +310,31 @@ SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
* This function performs a fast fill of the given rectangle with 'color'
*/
int
SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
{
SDL_Rect clipped;
Uint8 *pixels;
if (!dst) {
SDL_SetError("Passed NULL destination surface");
return -1;
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_FillRect(): Unsupported surface format");
return (-1);
return -1;
}
/* If 'dstrect' == NULL, then fill the whole surface */
if (dstrect) {
/* If 'rect' == NULL, then fill the whole surface */
if (rect) {
/* Perform clipping */
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
return (0);
if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
return 0;
}
rect = &clipped;
} else {
dstrect = &dst->clip_rect;
rect = &dst->clip_rect;
}
/* Perform software fill */
@ -336,9 +343,8 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
return (-1);
}
pixels =
(Uint8 *) dst->pixels + dstrect->y * dst->pitch +
dstrect->x * dst->format->BytesPerPixel;
pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch +
rect->x * dst->format->BytesPerPixel;
switch (dst->format->BytesPerPixel) {
case 1:
@ -347,19 +353,17 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect1SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect1MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
SDL_FillRect1MMX(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
SDL_FillRect1(pixels, dst->pitch, color, dstrect->w, dstrect->h);
SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
@ -368,26 +372,24 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect2SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect2MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
SDL_FillRect2MMX(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
SDL_FillRect2(pixels, dst->pitch, color, dstrect->w, dstrect->h);
SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
case 3:
/* 24-bit RGB is a slow path, at least for now. */
{
SDL_FillRect3(pixels, dst->pitch, color, dstrect->w, dstrect->h);
SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
@ -395,25 +397,36 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
{
#ifdef __SSE__
if (SDL_HasSSE()) {
SDL_FillRect4SSE(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
#ifdef __MMX__
if (SDL_HasMMX()) {
SDL_FillRect4MMX(pixels, dst->pitch, color, dstrect->w,
dstrect->h);
SDL_FillRect4MMX(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
#endif
SDL_FillRect4(pixels, dst->pitch, color, dstrect->w, dstrect->h);
SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h);
break;
}
}
/* We're done! */
return (0);
return 0;
}
int
SDL_FillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count,
Uint32 color)
{
int i;
int status = 0;
for (i = 0; i < count; ++i) {
status = SDL_FillRect(dst, rects[i], color);
}
return status;
}
/* vi: set ts=4 sw=4 expandtab: */