Added interfaces for batch drawing of points, lines and rects:

SDL_DrawPoints()
    SDL_BlendPoints()
    SDL_BlendLines()
    SDL_DrawLines()
    SDL_FillRects()
    SDL_BlendRects()
    SDL_RenderPoints()
    SDL_RenderLines()
    SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404279
This commit is contained in:
Sam Lantinga 2009-12-09 15:56:56 +00:00
parent 304a6bbb6c
commit 8ee9720297
26 changed files with 1236 additions and 567 deletions

View file

@ -340,9 +340,9 @@ static int render_clearScreen (void)
*/
/* Clear screen. */
ret = SDL_RenderFill( NULL );
ret = SDL_RenderRect( NULL );
/*
if (SDL_ATassert( "SDL_RenderFill", ret == 0))
if (SDL_ATassert( "SDL_RenderRect", ret == 0))
return -1;
*/
@ -387,7 +387,7 @@ static int render_testPrimitives (void)
ret = SDL_SetRenderDrawColor( 13, 73, 200, SDL_ALPHA_OPAQUE );
if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
return -1;
ret = SDL_RenderFill( &rect );
ret = SDL_RenderRect( &rect );
if (SDL_ATassert( "SDL_RenderRect", ret == 0))
return -1;
@ -399,7 +399,7 @@ static int render_testPrimitives (void)
ret = SDL_SetRenderDrawColor( 200, 0, 100, SDL_ALPHA_OPAQUE );
if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
return -1;
ret = SDL_RenderFill( &rect );
ret = SDL_RenderRect( &rect );
if (SDL_ATassert( "SDL_RenderRect", ret == 0))
return -1;
@ -480,8 +480,8 @@ static int render_testPrimitivesBlend (void)
ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_NONE );
if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0))
return -1;
ret = SDL_RenderFill( NULL );
if (SDL_ATassert( "SDL_RenderFill", ret == 0))
ret = SDL_RenderRect( NULL );
if (SDL_ATassert( "SDL_RenderRect", ret == 0))
return -1;
rect.x = 10;
rect.y = 25;
@ -493,8 +493,8 @@ static int render_testPrimitivesBlend (void)
ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_ADD );
if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0))
return -1;
ret = SDL_RenderFill( &rect );
if (SDL_ATassert( "SDL_RenderFill", ret == 0))
ret = SDL_RenderRect( &rect );
if (SDL_ATassert( "SDL_RenderRect", ret == 0))
return -1;
rect.x = 30;
rect.y = 40;
@ -506,8 +506,8 @@ static int render_testPrimitivesBlend (void)
ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_BLEND );
if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0))
return -1;
ret = SDL_RenderFill( &rect );
if (SDL_ATassert( "SDL_RenderFill", ret == 0))
ret = SDL_RenderRect( &rect );
if (SDL_ATassert( "SDL_RenderRect", ret == 0))
return -1;
rect.x = 25;
rect.y = 25;
@ -519,8 +519,8 @@ static int render_testPrimitivesBlend (void)
ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_MOD );
if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0))
return -1;
ret = SDL_RenderFill( &rect );
if (SDL_ATassert( "SDL_RenderFill", ret == 0))
ret = SDL_RenderRect( &rect );
if (SDL_ATassert( "SDL_RenderRect", ret == 0))
return -1;
/* Draw blended lines, lines for everyone. */