Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints() SDL_BlendPoints() SDL_BlendLines() SDL_DrawLines() SDL_FillRects() SDL_BlendRects() SDL_RenderPoints() SDL_RenderLines() SDL_RenderRects() Renamed SDL_RenderFill() to SDL_RenderRect() --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404279
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304a6bbb6c
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26 changed files with 1236 additions and 567 deletions
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@ -141,7 +141,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
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/* Draw a gray background */
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderFill(NULL);
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SDL_RenderRect(NULL);
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/* Test points */
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SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF);
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@ -163,25 +163,25 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
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temp.y = 1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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SDL_RenderFill(&temp);
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SDL_RenderRect(&temp);
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SDL_RenderCopy(sprite, NULL, &temp);
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temp.x = window_w-sprite_w-1;
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temp.y = 1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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SDL_RenderFill(&temp);
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SDL_RenderRect(&temp);
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SDL_RenderCopy(sprite, NULL, &temp);
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temp.x = 1;
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temp.y = window_h-sprite_h-1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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SDL_RenderFill(&temp);
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SDL_RenderRect(&temp);
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SDL_RenderCopy(sprite, NULL, &temp);
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temp.x = window_w-sprite_w-1;
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temp.y = window_h-sprite_h-1;
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temp.w = sprite_w;
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temp.h = sprite_h;
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SDL_RenderFill(&temp);
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SDL_RenderRect(&temp);
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SDL_RenderCopy(sprite, NULL, &temp);
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/* Test diagonal lines */
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@ -304,7 +304,7 @@ main(int argc, char *argv[])
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for (i = 0; i < state->num_windows; ++i) {
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SDL_SelectRenderer(state->windows[i]);
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderFill(NULL);
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SDL_RenderRect(NULL);
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}
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if (LoadSprite("icon.bmp") < 0) {
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quit(2);
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@ -350,7 +350,7 @@ main(int argc, char *argv[])
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case SDL_WINDOWEVENT_EXPOSED:
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SDL_SelectRenderer(event.window.windowID);
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SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderFill(NULL);
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SDL_RenderRect(NULL);
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break;
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}
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break;
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