Added interfaces for batch drawing of points, lines and rects:

SDL_DrawPoints()
    SDL_BlendPoints()
    SDL_BlendLines()
    SDL_DrawLines()
    SDL_FillRects()
    SDL_BlendRects()
    SDL_RenderPoints()
    SDL_RenderLines()
    SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404279
This commit is contained in:
Sam Lantinga 2009-12-09 15:56:56 +00:00
parent 304a6bbb6c
commit 8ee9720297
26 changed files with 1236 additions and 567 deletions

View file

@ -87,7 +87,7 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
/* Draw a gray background */
SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderFill(NULL);
SDL_RenderRect(NULL);
/* Move the sprite, bounce at the wall, and draw */
for (i = 0; i < NUM_SPRITES; ++i) {