Got basic, pre-actually-writing-anything Cocoa to build.

This commit is contained in:
egottlieb 2010-08-03 00:47:33 -04:00
parent 34bbabf02e
commit 8f1459d90c
6 changed files with 63 additions and 17 deletions

View file

@ -27,7 +27,7 @@
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_shape.h"
#include "../src/video/SDL_shape_internals.h"
#include "SDL_shape_internals.h"
SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);

View file

@ -20,14 +20,26 @@
eligottlieb@gmail.com
*/
#include "SDL_config.h"
#ifndef _SDL_cocoashape_h
#define _SDL_cocoashape_h
#include "SDL_stdinc.h"
#include "SDL_video.h"
#include "SDL_shape.h"
#include "SDL_shape_internals.h"
#include "../SDL_sysvideo.h"
typedef struct {
NSGraphicsContext* context;
SDL_Bool saved;
SDL_bool saved;
NSRect* rects;
Uint32 count;
SDL_ShapeTree* shape;
} SDL_ShapeData;
extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
extern int Cocoa_ResizeWindowShape(SDL_Window *window);
#endif

View file

@ -20,28 +20,29 @@
eligottlieb@gmail.com
*/
#include "SDL_stdinc.h"
#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
#include "SDL_sysvideo.h"
SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
[data->nswindow setAlpha:1.0];
[data->nswindow setOpaque:YES];
[data->nswindow setStyleMask:NSBorderlessWindowMask];
SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
SDL_WindowShaper* result = SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
window->shaper = result;
SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
result->driverdata = data;
data->context = [data->nswindow graphicsContext];
data->saved = SDL_False;
data->rects = NULL;
data->count = 0;
SDL_ShapeData* shape_data = SDL_malloc(sizeof(SDL_ShapeData));
result->driverdata = shape_data;
shape_data->context = [data->nswindow graphicsContext];
shape_data->saved = SDL_FALSE;
shape_data->shape = NULL;
int resized_properly = Cocoa_ResizeWindowShape(window);
assert(resized_properly == 0);
@ -49,17 +50,17 @@ SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
}
int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
if(data->saved == SDL_True) {
SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
if(data->saved == SDL_TRUE) {
[data->context restoreGraphicsState];
data->saved = SDL_False;
data->saved = SDL_FALSE;
}
[data->context saveGraphicsState];
data->saved = SDL_True;
data->saved = SDL_TRUE;
[[NSColor clearColor] set];
NSRectFill([[data->nswindow contentView] frame]);
NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
}
@ -67,5 +68,9 @@ int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowS
int Cocoa_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
if(data->shape != NULL)
SDL_FreeShapeTree(&data->shape);
return 0;
}

View file

@ -22,6 +22,7 @@
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_assert.h"
/* Initialization/Query functions */