Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe

if SDL is built with a non-cdecl calling convention, and it's just generally
 bad practice anyhow.

Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in
 a cdecl function where it can't be avoided, and rely on the parachute where
 a crash might have hit the atexit() before (these ARE test programs, after
 all!).

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401154
This commit is contained in:
Ryan C. Gordon 2005-09-28 11:36:20 +00:00
parent 004ec06058
commit 91121c3104
20 changed files with 272 additions and 129 deletions

View file

@ -12,6 +12,14 @@
#define FRAME_TICKS (1000/30) /* 30 frames/second */
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_Quit();
exit(rc);
}
/* Create a "light" -- a yellowish surface with variable alpha */
SDL_Surface *CreateLight(SDL_Surface *screen, int radius)
{
@ -292,9 +300,8 @@ int main(int argc, char *argv[])
/* Initialize SDL */
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
exit(1);
return(1);
}
atexit(SDL_Quit);
/* Alpha blending doesn't work well at 8-bit color */
info = SDL_GetVideoInfo();
@ -327,7 +334,7 @@ int main(int argc, char *argv[])
fprintf(stderr,
"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
argv[0]);
exit(1);
quit(1);
}
}
@ -335,14 +342,14 @@ int main(int argc, char *argv[])
if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
exit(2);
quit(2);
}
/* Set the surface pixels and refresh! */
if ( SDL_LockSurface(screen) < 0 ) {
fprintf(stderr, "Couldn't lock the display surface: %s\n",
SDL_GetError());
exit(2);
quit(2);
}
buffer=(Uint8 *)screen->pixels;
if (screen->format->BytesPerPixel!=2) {
@ -371,13 +378,13 @@ int main(int argc, char *argv[])
/* Create the light */
light = CreateLight(screen, 82);
if ( light == NULL ) {
exit(1);
quit(1);
}
/* Load the sprite */
if ( LoadSprite(screen, "icon.bmp") < 0 ) {
SDL_FreeSurface(light);
exit(1);
quit(1);
}
/* Print out information about our surfaces */
@ -492,5 +499,7 @@ fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks()-ticks));
printf("%d alpha blits, ~%4.4f ms per blit\n",
flashes, (float)flashtime/flashes);
}
SDL_Quit();
return(0);
}