Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
if SDL is built with a non-cdecl calling convention, and it's just generally bad practice anyhow. Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in a cdecl function where it can't be avoided, and rely on the parachute where a crash might have hit the atexit() before (these ARE test programs, after all!). --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401154
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parent
004ec06058
commit
91121c3104
20 changed files with 272 additions and 129 deletions
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@ -14,6 +14,13 @@ static int done = 0;
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/* Is the cursor visible? */
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static int visible = 1;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void quit(int rc)
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{
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SDL_Quit();
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exit(rc);
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}
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SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
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{
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SDL_Surface *icon;
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@ -260,9 +267,8 @@ int main(int argc, char *argv[])
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if ( SDL_Init(init_flags) < 0 ) {
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fprintf(stderr,
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"Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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return(1);
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}
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atexit(SDL_Quit);
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/* Set the icon -- this must be done before the first mode set */
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icon = LoadIconSurface("icon.bmp", &icon_mask);
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@ -277,7 +283,7 @@ int main(int argc, char *argv[])
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if ( screen == NULL ) {
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fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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video_bpp, SDL_GetError());
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exit(1);
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quit(1);
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}
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printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
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"fullscreen" : "windowed");
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@ -302,7 +308,7 @@ int main(int argc, char *argv[])
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if ( SDL_LockSurface(screen) < 0 ) {
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fprintf(stderr, "Couldn't lock display surface: %s\n",
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SDL_GetError());
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exit(2);
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quit(2);
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}
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buffer = (Uint8 *)screen->pixels;
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for ( i=0; i<screen->h; ++i ) {
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@ -326,5 +332,6 @@ int main(int argc, char *argv[])
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}
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SDL_WaitThread(mouse_thread, NULL);
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SDL_WaitThread(keybd_thread, NULL);
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SDL_Quit();
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return(0);
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}
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