Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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f582f9e58e
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6 changed files with 61 additions and 14 deletions
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@ -101,8 +101,8 @@ public class SDLActivity extends Activity {
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// Java functions called from C
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public static void createGLContext() {
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mSurface.initEGL();
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public static boolean createGLContext(int majorVersion, int minorVersion) {
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return mSurface.initEGL(majorVersion, minorVersion);
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}
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public static void flipBuffers() {
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@ -351,11 +351,10 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// EGL functions
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public boolean initEGL() {
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Log.v("SDL", "Starting up");
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public boolean initEGL(int majorVersion, int minorVersion) {
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Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
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try {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
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@ -363,20 +362,43 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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int[] version = new int[2];
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egl.eglInitialize(dpy, version);
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int EGL_OPENGL_ES_BIT = 1;
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int EGL_OPENGL_ES2_BIT = 4;
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int renderableType = 0;
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if (majorVersion == 2) {
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renderableType = EGL_OPENGL_ES2_BIT;
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} else if (majorVersion == 1) {
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renderableType = EGL_OPENGL_ES_BIT;
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}
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int[] configSpec = {
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//EGL10.EGL_DEPTH_SIZE, 16,
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EGL10.EGL_NONE
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//EGL10.EGL_DEPTH_SIZE, 16,
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EGL10.EGL_RENDERABLE_TYPE, renderableType,
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EGL10.EGL_NONE
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};
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EGLConfig[] configs = new EGLConfig[1];
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int[] num_config = new int[1];
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egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config);
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if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
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Log.e("SDL", "No EGL config available");
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return false;
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}
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EGLConfig config = configs[0];
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EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
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if (ctx == EGL10.EGL_NO_CONTEXT) {
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Log.e("SDL", "Couldn't create context");
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return false;
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}
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EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
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if (surface == EGL10.EGL_NO_SURFACE) {
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Log.e("SDL", "Couldn't create surface");
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return false;
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}
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egl.eglMakeCurrent(dpy, surface, surface, ctx);
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if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
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Log.e("SDL", "Couldn't make context current");
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return false;
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}
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mEGLContext = ctx;
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mEGLDisplay = dpy;
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