Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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6 changed files with 61 additions and 14 deletions
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@ -1071,11 +1071,19 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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GLES2_DriverContext *rdata;
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Uint32 window_flags;
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GLint nFormats;
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#ifndef ZUNE_HD
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GLboolean hasCompiler;
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#endif
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
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}
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}
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/* Create the renderer struct */
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renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
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if (!renderer) {
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