Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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f582f9e58e
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9127589299
6 changed files with 61 additions and 14 deletions
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@ -101,8 +101,8 @@ public class SDLActivity extends Activity {
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// Java functions called from C
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public static void createGLContext() {
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mSurface.initEGL();
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public static boolean createGLContext(int majorVersion, int minorVersion) {
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return mSurface.initEGL(majorVersion, minorVersion);
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}
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public static void flipBuffers() {
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@ -351,11 +351,10 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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// EGL functions
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public boolean initEGL() {
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Log.v("SDL", "Starting up");
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public boolean initEGL(int majorVersion, int minorVersion) {
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Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
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try {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
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@ -363,20 +362,43 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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int[] version = new int[2];
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egl.eglInitialize(dpy, version);
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int EGL_OPENGL_ES_BIT = 1;
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int EGL_OPENGL_ES2_BIT = 4;
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int renderableType = 0;
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if (majorVersion == 2) {
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renderableType = EGL_OPENGL_ES2_BIT;
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} else if (majorVersion == 1) {
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renderableType = EGL_OPENGL_ES_BIT;
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}
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int[] configSpec = {
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//EGL10.EGL_DEPTH_SIZE, 16,
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EGL10.EGL_RENDERABLE_TYPE, renderableType,
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EGL10.EGL_NONE
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};
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EGLConfig[] configs = new EGLConfig[1];
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int[] num_config = new int[1];
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egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config);
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if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
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Log.e("SDL", "No EGL config available");
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return false;
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}
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EGLConfig config = configs[0];
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EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
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if (ctx == EGL10.EGL_NO_CONTEXT) {
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Log.e("SDL", "Couldn't create context");
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return false;
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}
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EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
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if (surface == EGL10.EGL_NO_SURFACE) {
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Log.e("SDL", "Couldn't create surface");
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return false;
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}
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egl.eglMakeCurrent(dpy, surface, surface, ctx);
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if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
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Log.e("SDL", "Couldn't make context current");
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return false;
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}
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mEGLContext = ctx;
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mEGLDisplay = dpy;
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@ -20,6 +20,7 @@
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_stdinc.h"
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#include "SDL_android.h"
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@ -80,7 +81,7 @@ extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls)
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mActivityClass = cls;
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midCreateGLContext = mEnv->GetStaticMethodID(mActivityClass,
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"createGLContext","()V");
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"createGLContext","(II)Z");
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midFlipBuffers = mEnv->GetStaticMethodID(mActivityClass,
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"flipBuffers","()V");
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midAudioInit = mEnv->GetStaticMethodID(mActivityClass,
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@ -159,9 +160,13 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeRunAudioThread(
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/*******************************************************************************
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Functions called by SDL into Java
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*******************************************************************************/
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extern "C" void Android_JNI_CreateContext()
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extern "C" SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion)
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{
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mEnv->CallStaticVoidMethod(mActivityClass, midCreateGLContext);
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if (mEnv->CallStaticBooleanMethod(mActivityClass, midCreateGLContext, majorVersion, minorVersion)) {
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return SDL_TRUE;
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} else {
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return SDL_FALSE;
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}
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}
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extern "C" void Android_JNI_SwapWindow()
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@ -29,7 +29,7 @@ extern "C" {
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#endif
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/* Interface from the SDL library into the Android Java activity */
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extern void Android_JNI_CreateContext();
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extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion);
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extern void Android_JNI_SwapWindow();
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extern void Android_JNI_SetActivityTitle(const char *title);
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extern void Android_JNI_GetAccelerometerValues(float values[3]);
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@ -1071,11 +1071,19 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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GLES2_DriverContext *rdata;
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Uint32 window_flags;
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GLint nFormats;
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#ifndef ZUNE_HD
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GLboolean hasCompiler;
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#endif
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
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}
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}
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/* Create the renderer struct */
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renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
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if (!renderer) {
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@ -55,7 +55,11 @@ Android_GL_UnloadLibrary(_THIS)
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SDL_GLContext
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Android_GL_CreateContext(_THIS, SDL_Window * window)
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{
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Android_JNI_CreateContext();
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if (!Android_JNI_CreateContext(_this->gl_config.major_version,
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_this->gl_config.minor_version)) {
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SDL_SetError("Couldn't create OpenGL context - see Android log for details");
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return NULL;
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}
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return (SDL_GLContext)1;
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}
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@ -91,3 +95,5 @@ Android_GL_DeleteContext(_THIS, SDL_GLContext context)
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n");
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -41,6 +41,12 @@ Android_CreateWindow(_THIS, SDL_Window * window)
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window->w = Android_ScreenWidth;
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window->h = Android_ScreenHeight;
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window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
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window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
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window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
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window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
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window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
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return 0;
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}
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