Moved documentation to docs, recreated a simple README.txt, fixed build
--HG-- rename : doc/README-SDL.md => README-SDL.txt rename : doc/README-android.md => docs/README-android.md rename : doc/README-cmake.md => docs/README-cmake.md rename : doc/README-directfb.md => docs/README-directfb.md rename : doc/README-dynapi.md => docs/README-dynapi.md rename : doc/README-gesture.md => docs/README-gesture.md rename : doc/README-hg.md => docs/README-hg.md rename : doc/README-ios.md => docs/README-ios.md rename : doc/README-linux.md => docs/README-linux.md rename : doc/README-macosx.md => docs/README-macosx.md rename : doc/README-nacl.md => docs/README-nacl.md rename : doc/README-pandora.md => docs/README-pandora.md rename : doc/README-platforms.md => docs/README-platforms.md rename : doc/README-porting.md => docs/README-porting.md rename : doc/README-psp.md => docs/README-psp.md rename : doc/README-raspberrypi.md => docs/README-raspberrypi.md rename : doc/README-touch.md => docs/README-touch.md rename : doc/README-wince.md => docs/README-wince.md rename : doc/README-windows.md => docs/README-windows.md rename : doc/README-winrt.md => docs/README-winrt.md rename : doc/README.md => docs/README.md rename : doc/doxyfile => docs/doxyfile
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docs/README-directfb.md
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docs/README-directfb.md
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DirectFB
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========
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Supports:
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- Hardware YUV overlays
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- OpenGL - software only
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- 2D/3D accelerations (depends on directfb driver)
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- multiple displays
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- windows
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What you need:
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DirectFB 1.0.1, 1.2.x, 1.3.0
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Kernel-Framebuffer support: required: vesafb, radeonfb ....
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Mesa 7.0.x - optional for OpenGL
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/etc/directfbrc
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This file should contain the following lines to make
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your joystick work and avoid crashes:
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------------------------
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disable-module=joystick
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disable-module=cle266
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disable-module=cyber5k
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no-linux-input-grab
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------------------------
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To disable to use x11 backend when DISPLAY variable is found use
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export SDL_DIRECTFB_X11_CHECK=0
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To disable the use of linux input devices, i.e. multimice/multikeyboard support,
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use
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export SDL_DIRECTFB_LINUX_INPUT=0
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To use hardware accelerated YUV-overlays for YUV-textures, use:
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export SDL_DIRECTFB_YUV_DIRECT=1
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This is disabled by default. It will only support one
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YUV texture, namely the first. Every other YUV texture will be
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rendered in software.
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In addition, you may use (directfb-1.2.x)
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export SDL_DIRECTFB_YUV_UNDERLAY=1
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to make the YUV texture an underlay. This will make the cursor to
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be shown.
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Simple Window Manager
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=====================
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The driver has support for a very, very basic window manager you may
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want to use when running with "wm=default". Use
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export SDL_DIRECTFB_WM=1
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to enable basic window borders. In order to have the window title rendered,
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you need to have the following font installed:
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/usr/share/fonts/truetype/freefont/FreeSans.ttf
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OpenGL Support
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==============
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The following instructions will give you *software* OpenGL. However this
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works at least on all directfb supported platforms.
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As of this writing 20100802 you need to pull Mesa from git and do the following:
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------------------------
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git clone git://anongit.freedesktop.org/git/mesa/mesa
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cd mesa
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git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a
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------------------------
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Edit configs/linux-directfb so that the Directories-section looks like
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------------------------
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# Directories
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SRC_DIRS = mesa glu
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GLU_DIRS = sgi
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DRIVER_DIRS = directfb
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PROGRAM_DIRS =
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------------------------
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make linux-directfb
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make
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echo Installing - please enter sudo pw.
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sudo make install INSTALL_DIR=/usr/local/dfb_GL
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cd src/mesa/drivers/directfb
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make
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sudo make install INSTALL_DIR=/usr/local/dfb_GL
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------------------------
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To run the SDL - testprograms:
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export SDL_VIDEODRIVER=directfb
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export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
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export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
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./testgl
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