Fixed bug 1837 - Use error extension instead of glGetError()
Implemented support for GL_ARB_debug_output, but was unable to test it on Mac OS X.
This commit is contained in:
parent
750f6fb9d9
commit
91ff680aa5
5 changed files with 131 additions and 42 deletions
|
@ -100,6 +100,13 @@ struct GL_FBOList
|
|||
typedef struct
|
||||
{
|
||||
SDL_GLContext context;
|
||||
|
||||
SDL_bool GL_ARB_debug_output_supported;
|
||||
int errors;
|
||||
char **error_messages;
|
||||
GLDEBUGPROCARB next_error_callback;
|
||||
GLvoid *next_error_userparam;
|
||||
|
||||
SDL_bool GL_ARB_texture_rectangle_supported;
|
||||
struct {
|
||||
GL_Shader shader;
|
||||
|
@ -151,7 +158,7 @@ typedef struct
|
|||
GL_FBOList *fbo;
|
||||
} GL_TextureData;
|
||||
|
||||
static __inline__ const char*
|
||||
SDL_FORCE_INLINE const char*
|
||||
GL_TranslateError (GLenum error)
|
||||
{
|
||||
#define GL_ERROR_TRANSLATE(e) case e: return #e;
|
||||
|
@ -170,22 +177,57 @@ GL_TranslateError (GLenum error)
|
|||
#undef GL_ERROR_TRANSLATE
|
||||
}
|
||||
|
||||
static __inline__ int
|
||||
GL_CheckAllErrors (const char *prefix, SDL_Renderer * renderer, const char *file, int line, const char *function)
|
||||
SDL_FORCE_INLINE void
|
||||
GL_ClearErrors(SDL_Renderer *renderer)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
|
||||
if (data->GL_ARB_debug_output_supported) {
|
||||
if (data->errors) {
|
||||
int i;
|
||||
for (i = 0; i < data->errors; ++i) {
|
||||
SDL_free(data->error_messages[i]);
|
||||
}
|
||||
SDL_free(data->error_messages);
|
||||
|
||||
data->errors = 0;
|
||||
data->error_messages = NULL;
|
||||
}
|
||||
} else {
|
||||
while (data->glGetError() != GL_NO_ERROR) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE int
|
||||
GL_CheckAllErrors (const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
int ret = 0;
|
||||
/* check gl errors (can return multiple errors) */
|
||||
for (;;) {
|
||||
GLenum error = data->glGetError();
|
||||
if (error != GL_NO_ERROR) {
|
||||
if (prefix == NULL || prefix[0] == '\0') {
|
||||
prefix = "generic";
|
||||
|
||||
if (data->GL_ARB_debug_output_supported) {
|
||||
if (data->errors) {
|
||||
int i;
|
||||
for (i = 0; i < data->errors; ++i) {
|
||||
SDL_SetError("%s: %s (%d): %s %s", prefix, file, line, function, data->error_messages[i]);
|
||||
ret = -1;
|
||||
}
|
||||
GL_ClearErrors(renderer);
|
||||
}
|
||||
} else {
|
||||
/* check gl errors (can return multiple errors) */
|
||||
for (;;) {
|
||||
GLenum error = data->glGetError();
|
||||
if (error != GL_NO_ERROR) {
|
||||
if (prefix == NULL || prefix[0] == '\0') {
|
||||
prefix = "generic";
|
||||
}
|
||||
SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
|
||||
ret = -1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
|
||||
ret++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
|
@ -226,6 +268,7 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
|
|||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
|
||||
GL_ClearErrors(renderer);
|
||||
if (SDL_CurrentContext != data->context) {
|
||||
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
|
||||
return -1;
|
||||
|
@ -264,8 +307,35 @@ GL_ResetState(SDL_Renderer *renderer)
|
|||
GL_CheckError("", renderer);
|
||||
}
|
||||
|
||||
static void
|
||||
GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, void *userParam)
|
||||
{
|
||||
SDL_Renderer *renderer = (SDL_Renderer *) userParam;
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
|
||||
GL_FBOList *
|
||||
if (type == GL_DEBUG_TYPE_ERROR_ARB) {
|
||||
/* Record this error */
|
||||
++data->errors;
|
||||
data->error_messages = SDL_realloc(data->error_messages, data->errors * sizeof(*data->error_messages));
|
||||
if (data->error_messages) {
|
||||
data->error_messages[data->errors-1] = SDL_strdup(message);
|
||||
}
|
||||
}
|
||||
printf("%s\n", message);
|
||||
|
||||
/* If there's another error callback, pass it along, otherwise log it */
|
||||
if (data->next_error_callback) {
|
||||
data->next_error_callback(source, type, id, severity, length, message, data->next_error_userparam);
|
||||
} else {
|
||||
if (type == GL_DEBUG_TYPE_ERROR_ARB) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "%s", message);
|
||||
} else {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "%s", message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static GL_FBOList *
|
||||
GL_GetFBO(GL_RenderData *data, Uint32 w, Uint32 h)
|
||||
{
|
||||
GL_FBOList *result = data->framebuffers;
|
||||
|
@ -374,6 +444,16 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
|
||||
/* Check for debug output support */
|
||||
if (SDL_GL_ExtensionSupported("GL_ARB_debug_output")) {
|
||||
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
|
||||
|
||||
data->GL_ARB_debug_output_supported = SDL_TRUE;
|
||||
data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)&data->next_error_callback);
|
||||
data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam);
|
||||
glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer);
|
||||
}
|
||||
|
||||
if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|
||||
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
|
||||
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
|
||||
|
@ -442,7 +522,7 @@ GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
|||
}
|
||||
}
|
||||
|
||||
static __inline__ int
|
||||
SDL_FORCE_INLINE int
|
||||
power_of_2(int input)
|
||||
{
|
||||
int value = 1;
|
||||
|
@ -453,7 +533,7 @@ power_of_2(int input)
|
|||
return value;
|
||||
}
|
||||
|
||||
static __inline__ SDL_bool
|
||||
SDL_FORCE_INLINE SDL_bool
|
||||
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
|
||||
GLint* internalFormat, GLenum* format, GLenum* type)
|
||||
{
|
||||
|
@ -602,7 +682,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
texture_h, 0, format, type, NULL);
|
||||
}
|
||||
renderdata->glDisable(data->type);
|
||||
if (GL_CheckError("glTexImage2D()", renderer) > 0) {
|
||||
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -641,8 +721,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
renderdata->glDisable(data->type);
|
||||
}
|
||||
|
||||
GL_CheckError("", renderer);
|
||||
return 0;
|
||||
return GL_CheckError("", renderer);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -654,7 +733,6 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
GL_ActivateRenderer(renderer);
|
||||
|
||||
GL_CheckError("", renderer);
|
||||
renderdata->glEnable(data->type);
|
||||
renderdata->glBindTexture(data->type, data->texture);
|
||||
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
@ -689,10 +767,7 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
data->format, data->formattype, pixels);
|
||||
}
|
||||
renderdata->glDisable(data->type);
|
||||
if (GL_CheckError("glTexSubImage2D()", renderer) > 0) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
return GL_CheckError("glTexSubImage2D()", renderer);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -782,8 +857,7 @@ GL_UpdateViewport(SDL_Renderer * renderer)
|
|||
(GLdouble) 0,
|
||||
0.0, 1.0);
|
||||
}
|
||||
GL_CheckError("", renderer);
|
||||
return 0;
|
||||
return GL_CheckError("", renderer);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -965,9 +1039,7 @@ GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
|
|||
#endif
|
||||
data->glEnd();
|
||||
}
|
||||
GL_CheckError("", renderer);
|
||||
|
||||
return 0;
|
||||
return GL_CheckError("", renderer);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -983,9 +1055,7 @@ GL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
|
|||
|
||||
data->glRectf(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
|
||||
}
|
||||
GL_CheckError("", renderer);
|
||||
|
||||
return 0;
|
||||
return GL_CheckError("", renderer);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -1052,9 +1122,7 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
data->glDisable(texturedata->type);
|
||||
|
||||
GL_CheckError("", renderer);
|
||||
|
||||
return 0;
|
||||
return GL_CheckError("", renderer);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -1067,6 +1135,7 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
GLfloat minx, miny, maxx, maxy;
|
||||
GLfloat centerx, centery;
|
||||
GLfloat minu, maxu, minv, maxv;
|
||||
|
||||
GL_ActivateRenderer(renderer);
|
||||
|
||||
data->glEnable(texturedata->type);
|
||||
|
@ -1144,9 +1213,7 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
data->glDisable(texturedata->type);
|
||||
|
||||
GL_CheckError("", renderer);
|
||||
|
||||
return 0;
|
||||
return GL_CheckError("", renderer);
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -1247,6 +1314,14 @@ GL_DestroyRenderer(SDL_Renderer * renderer)
|
|||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
|
||||
if (data) {
|
||||
GL_ClearErrors(renderer);
|
||||
if (data->GL_ARB_debug_output_supported) {
|
||||
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
|
||||
|
||||
/* Uh oh, we don't have a safe way of removing ourselves from the callback chain, if it changed after we set our callback. */
|
||||
/* For now, just always replace the callback with the original one */
|
||||
glDebugMessageCallbackARBFunc(data->next_error_callback, data->next_error_userparam);
|
||||
}
|
||||
if (data->shaders) {
|
||||
GL_DestroyShaderContext(data->shaders);
|
||||
}
|
||||
|
@ -1266,7 +1341,9 @@ GL_DestroyRenderer(SDL_Renderer * renderer)
|
|||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) {
|
||||
static int
|
||||
GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
||||
GL_ActivateRenderer(renderer);
|
||||
|
@ -1289,7 +1366,9 @@ static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture) {
|
||||
static int
|
||||
GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
|
||||
{
|
||||
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
||||
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
||||
GL_ActivateRenderer(renderer);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue