Fixed bug 1837 - Use error extension instead of glGetError()

Implemented support for GL_ARB_debug_output, but was unable to test it on Mac OS X.
This commit is contained in:
Sam Lantinga 2013-05-19 22:28:10 -07:00
parent 750f6fb9d9
commit 91ff680aa5
5 changed files with 131 additions and 42 deletions

View file

@ -27,7 +27,7 @@
#include <stdio.h>
#define VIDEO_USAGE \
"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]"
"[--video driver] [--renderer driver] [--gldebug] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]"
#define AUDIO_USAGE \
"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
@ -74,6 +74,7 @@ SDLTest_CommonCreateState(char **argv, Uint32 flags)
state->gl_multisamplesamples = 0;
state->gl_retained_backing = 1;
state->gl_accelerated = -1;
state->gl_debug = 0;
return state;
}
@ -99,6 +100,10 @@ SDLTest_CommonArg(SDLTest_CommonState * state, int index)
state->renderdriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
state->gl_debug = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--info") == 0) {
++index;
if (!argv[index]) {
@ -656,6 +661,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
}
if (state->gl_debug) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
if (state->verbose & VERBOSE_MODES) {
SDL_Rect bounds;