Allow SDL_AUDIODRIVER="pulse" to do the right thing.

(We renamed this audio target at some point; the Internet didn't get the memo.)
This commit is contained in:
Ryan C. Gordon 2013-02-20 13:25:38 -05:00
parent fed4aded8f
commit 9269a3af2e

View file

@ -577,6 +577,11 @@ SDL_AudioInit(const char *driver_name)
driver_name = SDL_getenv("SDL_AUDIODRIVER");
}
/* Older versions of SDL had a different name for the PulseAudio target. */
if (driver_name && (SDL_strcmp(driver_name, "pulse") == 0)) {
driver_name = "pulseaudio";
}
for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
/* make sure we should even try this driver before doing so... */
const AudioBootStrap *backend = bootstrap[i];