Work in progress on OpenGL ReadPixels/WritePixels interface
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404169
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1 changed files with 19 additions and 1 deletions
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@ -102,7 +102,10 @@ static int GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch);
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static int GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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const void * pixels, int pitch);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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@ -312,6 +315,8 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->RenderLine = GL_RenderLine;
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renderer->RenderLine = GL_RenderLine;
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renderer->RenderFill = GL_RenderFill;
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renderer->RenderFill = GL_RenderFill;
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renderer->RenderCopy = GL_RenderCopy;
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renderer->RenderCopy = GL_RenderCopy;
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renderer->RenderReadPixels = GL_RenderReadPixels;
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renderer->RenderWritePixels = GL_RenderWritePixels;
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renderer->RenderPresent = GL_RenderPresent;
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renderer->RenderPresent = GL_RenderPresent;
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renderer->DestroyTexture = GL_DestroyTexture;
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renderer->DestroyTexture = GL_DestroyTexture;
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renderer->DestroyRenderer = GL_DestroyRenderer;
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renderer->DestroyRenderer = GL_DestroyRenderer;
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@ -1235,6 +1240,19 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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return 0;
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return 0;
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}
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}
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static int
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GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch)
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{
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//glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
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}
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static int
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GL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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const void * pixels, int pitch)
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{
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}
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static void
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static void
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GL_RenderPresent(SDL_Renderer * renderer)
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GL_RenderPresent(SDL_Renderer * renderer)
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{
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{
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