Updated TODO list
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TODO
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TODO
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* Fill in current_w and current_h with desktop display mode
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([SDL] SDL_VideoInfo in 1.3 missing elements)
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* Implement YUV texture support
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- in progress, software support is done, Ryan is working on OpenGL shaders
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* Implement desktop video mode change notification?
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* Verify mouse grab support
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* Properly handle mouse grab with Vista DPI scaling
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* Make sure the mouse is where it's supposed to be when un-grabbed
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* Test native window codepath
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* Add keyboard enumeration / name query API
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Wish list for the 1.3 development branch:
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http://bugzilla.libsdl.org/
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* Add a way to register custom events
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* Add internal support for adding video modes and refresh rates
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* Support querying and setting refresh rate with video modes
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* Add mousewheel events (new unified event architecture?)
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* DirectInput joystick support needs to be implemented
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* Be able to enumerate and select available audio and video drivers
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* Fullscreen video mode support for Mac OS X
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* Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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* Shaped windows, windows without borders
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* Multiple windows, multiple display support
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* SDL_INIT_EVENTTHREAD on Windows and MacOS?
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* Multiple display support
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* Add a timestamp to events
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* Add audio input API
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* Add hardware accelerated scaled blit
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* Add hardware accelerated alpha blits
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* Redesign blitting architecture to allow blit plugins
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* Add modifier state to key and button events
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In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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