Fixed issues closing lines with the OpenGL ES renderer.
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3 changed files with 10 additions and 1 deletions
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@ -889,7 +889,8 @@ D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
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/* DirectX 9 has the same line rasterization semantics as GDI,
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so we need to close the endpoint of the line */
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if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
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if (count == 2 ||
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points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
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vertices[0].x = (float) points[count-1].x;
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vertices[0].y = (float) points[count-1].y;
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result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
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