Fixed issues closing lines with the OpenGL ES renderer.

This commit is contained in:
Sam Lantinga 2011-11-10 00:22:44 -05:00
parent a6adb03997
commit 97ae2354eb
3 changed files with 10 additions and 1 deletions

View file

@ -625,6 +625,8 @@ GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
glDrawArrays(GL_LINE_LOOP, 0, count);
} else {
glDrawArrays(GL_LINE_STRIP, 0, count);
/* We need to close the endpoint of the line */
glDrawArrays(GL_POINTS, count-1, 1);
}
SDL_stack_free(vertices);