Fixed fullscreen window position
Fixed position calculation for centered windows
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parent
9fad608a86
commit
9807496e30
1 changed files with 23 additions and 10 deletions
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@ -186,7 +186,6 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
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{
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SDL_VideoDisplay *display = window->display;
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HWND hwnd;
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HWND top;
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RECT rect;
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SDL_Rect bounds;
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DWORD style = (WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
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@ -204,11 +203,6 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
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}
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/* Figure out what the window area will be */
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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top = HWND_TOPMOST;
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} else {
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top = HWND_NOTOPMOST;
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}
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rect.left = 0;
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rect.top = 0;
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rect.right = window->w;
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@ -218,9 +212,17 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
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h = (rect.bottom - rect.top);
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WIN_GetDisplayBounds(_this, display, &bounds);
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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/* The bounds when this window is visible is the fullscreen mode */
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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bounds.w = fullscreen_mode.w;
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bounds.h = fullscreen_mode.h;
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}
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}
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if ((window->flags & SDL_WINDOW_FULLSCREEN)
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|| window->x == SDL_WINDOWPOS_CENTERED) {
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x = bounds.x + (bounds.w - window->w) / 2;
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x = bounds.x + (bounds.w - w) / 2;
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} else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
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if (bounds.x == 0) {
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x = CW_USEDEFAULT;
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@ -232,7 +234,7 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
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}
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if ((window->flags & SDL_WINDOW_FULLSCREEN)
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|| window->y == SDL_WINDOWPOS_CENTERED) {
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y = bounds.y + (bounds.h - window->h) / 2;
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y = bounds.y + (bounds.h - h) / 2;
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} else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
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if (bounds.x == 0) {
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y = CW_USEDEFAULT;
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@ -389,6 +391,7 @@ WIN_SetWindowPosition(_THIS, SDL_Window * window)
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HWND top;
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BOOL menu;
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int x, y;
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int w, h;
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/* Figure out what the window area will be */
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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@ -407,17 +410,27 @@ WIN_SetWindowPosition(_THIS, SDL_Window * window)
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menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
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#endif
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AdjustWindowRectEx(&rect, style, menu, 0);
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w = (rect.right - rect.left);
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h = (rect.bottom - rect.top);
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WIN_GetDisplayBounds(_this, display, &bounds);
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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/* The bounds when this window is visible is the fullscreen mode */
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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bounds.w = fullscreen_mode.w;
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bounds.h = fullscreen_mode.h;
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}
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}
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if ((window->flags & SDL_WINDOW_FULLSCREEN)
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|| window->x == SDL_WINDOWPOS_CENTERED) {
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x = bounds.x + (bounds.w - window->w) / 2;
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x = bounds.x + (bounds.w - w) / 2;
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} else {
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x = bounds.x + window->x + rect.left;
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}
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if ((window->flags & SDL_WINDOW_FULLSCREEN)
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|| window->y == SDL_WINDOWPOS_CENTERED) {
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y = bounds.y + (bounds.h - window->h) / 2;
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y = bounds.y + (bounds.h - h) / 2;
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} else {
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y = bounds.y + window->y + rect.top;
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}
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