Added support for Android video textures
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1e762408f2
commit
9827268cfa
4 changed files with 69 additions and 5 deletions
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@ -166,7 +166,8 @@ typedef enum
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GLES2_IMAGESOURCE_TEXTURE_BGR,
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GLES2_IMAGESOURCE_TEXTURE_YUV,
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GLES2_IMAGESOURCE_TEXTURE_NV12,
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GLES2_IMAGESOURCE_TEXTURE_NV21
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GLES2_IMAGESOURCE_TEXTURE_NV21,
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GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES
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} GLES2_ImageSource;
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typedef struct GLES2_DriverContext
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@ -593,17 +594,32 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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format = GL_LUMINANCE;
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type = GL_UNSIGNED_BYTE;
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break;
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#ifdef GL_TEXTURE_EXTERNAL_OES
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case SDL_PIXELFORMAT_EXTERNAL_OES:
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format = GL_NONE;
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type = GL_NONE;
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break;
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#endif
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default:
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return SDL_SetError("Texture format not supported");
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}
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if (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES &&
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texture->access != SDL_TEXTUREACCESS_STATIC) {
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return SDL_SetError("Unsupported texture access for SDL_PIXELFORMAT_EXTERNAL_OES");
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}
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/* Allocate a texture struct */
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data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData));
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if (!data) {
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return SDL_OutOfMemory();
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}
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data->texture = 0;
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#ifdef GL_TEXTURE_EXTERNAL_OES
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data->texture_type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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#else
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data->texture_type = GL_TEXTURE_2D;
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#endif
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data->pixel_format = format;
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data->pixel_type = type;
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data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
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@ -692,9 +708,11 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
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renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
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if (GL_CheckError("glTexImage2D()", renderer) < 0) {
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return -1;
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if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
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renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
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if (GL_CheckError("glTexImage2D()", renderer) < 0) {
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return -1;
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}
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}
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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@ -1263,6 +1281,9 @@ GLES2_SelectProgram(SDL_Renderer *renderer, GLES2_ImageSource source, int w, int
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goto fault;
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}
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break;
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case GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES:
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ftype = GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC;
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break;
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default:
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goto fault;
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}
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@ -1711,6 +1732,9 @@ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
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case SDL_PIXELFORMAT_NV21:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
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break;
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case SDL_PIXELFORMAT_EXTERNAL_OES:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
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break;
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default:
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return SDL_SetError("Unsupported texture format");
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}
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@ -1741,6 +1765,9 @@ GLES2_SetupCopy(SDL_Renderer *renderer, SDL_Texture *texture)
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case SDL_PIXELFORMAT_NV21:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21;
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break;
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case SDL_PIXELFORMAT_EXTERNAL_OES:
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sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES;
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break;
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default:
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return SDL_SetError("Unsupported texture format");
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}
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@ -2208,6 +2235,9 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
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#ifdef GL_TEXTURE_EXTERNAL_OES
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES;
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#endif
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GLES2_ResetState(renderer);
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