Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.

This commit is contained in:
Jim Grandpre 2010-07-13 18:31:09 -04:00
parent 22a37911dd
commit 987edb15b3
10 changed files with 122 additions and 13 deletions

View file

@ -1,11 +1,18 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
<<<<<<< local
Version="8.00"
=======
Version="9.00"
>>>>>>> other
Name="SDL"
ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
RootNamespace="SDL"
<<<<<<< local
=======
TargetFrameworkVersion="131072"
>>>>>>> other
>
<Platforms>
<Platform
@ -77,21 +84,36 @@
/>
<Tool
Name="VCLinkerTool"
<<<<<<< local
AdditionalOptions="/MACHINE:I386"
=======
AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;msvcrt.lib"
>>>>>>> other
AdditionalDependencies="msimg32.lib winmm.lib"
OutputFile=".\Debug/SDL.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
<<<<<<< local
IgnoreAllDefaultLibraries="true"
=======
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames=""
>>>>>>> other
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/SDL.pdb"
<<<<<<< local
SubSystem="2"
=======
SubSystem="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
>>>>>>> other
ImportLibrary=".\Debug/SDL.lib"
<<<<<<< local
=======
Profile="true"
CLRThreadAttribute="0"
>>>>>>> other
CLRUnmanagedCodeCheck="false"
/>
<Tool
@ -113,6 +135,12 @@
Name="VCAppVerifierTool"
/>
<Tool
<<<<<<< local
Name="VCWebDeploymentTool"
/>
<Tool
=======
>>>>>>> other
Name="VCPostBuildEventTool"
/>
</Configuration>
@ -188,8 +216,11 @@
IgnoreAllDefaultLibraries="true"
ProgramDatabaseFile=".\Release/SDL.pdb"
SubSystem="2"
<<<<<<< local
=======
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
>>>>>>> other
ImportLibrary=".\Release/SDL.lib"
/>
<Tool
@ -211,6 +242,12 @@
Name="VCAppVerifierTool"
/>
<Tool
<<<<<<< local
Name="VCWebDeploymentTool"
/>
<Tool
=======
>>>>>>> other
Name="VCPostBuildEventTool"
/>
</Configuration>
@ -943,6 +980,8 @@
>
</File>
<File
<<<<<<< local
=======
RelativePath="..\..\src\events\SDL_touch.c"
>
</File>
@ -951,6 +990,7 @@
>
</File>
<File
>>>>>>> other
RelativePath="..\..\src\video\SDL_video.c"
>
</File>

View file

@ -1,10 +1,17 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
<<<<<<< local
Version="8.00"
=======
Version="9.00"
>>>>>>> other
Name="SDLmain"
ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
<<<<<<< local
=======
TargetFrameworkVersion="131072"
>>>>>>> other
>
<Platforms>
<Platform
@ -26,7 +33,11 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
<<<<<<< local
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
=======
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
>>>>>>> other
/>
<Tool
Name="VCCustomBuildTool"
@ -99,7 +110,11 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
<<<<<<< local
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
=======
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
>>>>>>> other
/>
<Tool
Name="VCCustomBuildTool"
@ -172,7 +187,11 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
<<<<<<< local
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
=======
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
>>>>>>> other
/>
<Tool
Name="VCCustomBuildTool"