Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
This commit is contained in:
parent
22a37911dd
commit
987edb15b3
10 changed files with 122 additions and 13 deletions
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@ -1,11 +1,18 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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<<<<<<< local
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Version="8.00"
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=======
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Version="9.00"
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>>>>>>> other
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Name="SDL"
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ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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RootNamespace="SDL"
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<<<<<<< local
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=======
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TargetFrameworkVersion="131072"
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>>>>>>> other
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>
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<Platforms>
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<Platform
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@ -77,21 +84,36 @@
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/>
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<Tool
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Name="VCLinkerTool"
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<<<<<<< local
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AdditionalOptions="/MACHINE:I386"
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=======
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AdditionalOptions="/MACHINE:I386
msvcrt.lib"
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>>>>>>> other
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AdditionalDependencies="msimg32.lib winmm.lib"
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OutputFile=".\Debug/SDL.dll"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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<<<<<<< local
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IgnoreAllDefaultLibraries="true"
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=======
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IgnoreAllDefaultLibraries="false"
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IgnoreDefaultLibraryNames=""
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>>>>>>> other
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/SDL.pdb"
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<<<<<<< local
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SubSystem="2"
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=======
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SubSystem="0"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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>>>>>>> other
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ImportLibrary=".\Debug/SDL.lib"
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<<<<<<< local
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=======
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Profile="true"
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CLRThreadAttribute="0"
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>>>>>>> other
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CLRUnmanagedCodeCheck="false"
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/>
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<Tool
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@ -113,6 +135,12 @@
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Name="VCAppVerifierTool"
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/>
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<Tool
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<<<<<<< local
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Name="VCWebDeploymentTool"
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/>
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<Tool
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=======
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>>>>>>> other
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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@ -188,8 +216,11 @@
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IgnoreAllDefaultLibraries="true"
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ProgramDatabaseFile=".\Release/SDL.pdb"
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SubSystem="2"
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<<<<<<< local
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=======
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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>>>>>>> other
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ImportLibrary=".\Release/SDL.lib"
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/>
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<Tool
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@ -211,6 +242,12 @@
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Name="VCAppVerifierTool"
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/>
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<Tool
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<<<<<<< local
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Name="VCWebDeploymentTool"
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/>
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<Tool
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=======
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>>>>>>> other
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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@ -943,6 +980,8 @@
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>
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</File>
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<File
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<<<<<<< local
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=======
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RelativePath="..\..\src\events\SDL_touch.c"
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>
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</File>
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@ -951,6 +990,7 @@
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>
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</File>
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<File
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>>>>>>> other
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RelativePath="..\..\src\video\SDL_video.c"
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>
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</File>
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@ -1,10 +1,17 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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<<<<<<< local
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Version="8.00"
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=======
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Version="9.00"
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>>>>>>> other
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Name="SDLmain"
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ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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<<<<<<< local
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=======
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TargetFrameworkVersion="131072"
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>>>>>>> other
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>
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<Platforms>
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<Platform
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@ -26,7 +33,11 @@
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<Tool
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Name="VCPreBuildEventTool"
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Description="Making sure basic SDL headers are in place..."
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<<<<<<< local
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
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=======
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
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>>>>>>> other
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -99,7 +110,11 @@
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<Tool
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Name="VCPreBuildEventTool"
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Description="Making sure basic SDL headers are in place..."
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<<<<<<< local
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
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=======
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
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>>>>>>> other
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -172,7 +187,11 @@
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<Tool
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Name="VCPreBuildEventTool"
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Description="Making sure basic SDL headers are in place..."
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<<<<<<< local
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
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=======
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CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
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>>>>>>> other
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/>
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<Tool
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Name="VCCustomBuildTool"
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