Fixed bug 1565 - some small GL context creation enhancements

Matthias Bentrup 2012-08-09 12:53:17 PDT

With OpenGL 4.3 the ARB added a new context flag for context reset isolation
and renamed the existing ES2 profile bit to ES profile bit, as it can be used
to request GLES 3 compatible contexts, too.

This patch adds these changes to SDL on Linux and Windows.

Also SDL lacks the ability to create shared contexts. This patch also adds a
new GL attribute to enable context sharing. As casting a GL context to int is
not portable, I added only a boolean attribute
SDL_GL_SHARE_WITH_CURRENT_CONTEXT, which makes the new context share resources
with the context current on the creating thread.
This commit is contained in:
Sam Lantinga 2012-08-12 11:16:24 -07:00
parent bf2304785f
commit 99502c82fd
6 changed files with 80 additions and 22 deletions

View file

@ -484,7 +484,13 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
XWindowAttributes xattr;
XVisualInfo v, *vinfo;
int n;
GLXContext context = NULL;
GLXContext context = NULL, share_context;
if (_this->gl_config.share_with_current_context) {
share_context = (GLXContext)(_this->current_glctx);
} else {
share_context = NULL;
}
/* We do this to create a clean separation between X and GLX errors. */
XSync(display, False);
@ -493,9 +499,12 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
v.visualid = XVisualIDFromVisual(xattr.visual);
vinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
if (vinfo) {
if (_this->gl_config.major_version < 3) {
if (_this->gl_config.major_version < 3 &&
_this->gl_config.profile_mask == 0 &&
_this->gl_config.flags == 0) {
/* Create legacy context */
context =
_this->gl_data->glXCreateContext(display, vinfo, NULL, True);
_this->gl_data->glXCreateContext(display, vinfo, share_context, True);
} else {
/* If we want a GL 3.0 context or later we need to get a temporary
context to grab the new context creation function */
@ -505,7 +514,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
SDL_SetError("Could not create GL context");
return NULL;
} else {
/* max 8 attributes plus terminator */
/* max 8 attributes plus terminator */
int attribs[9] = {
GLX_CONTEXT_MAJOR_VERSION_ARB,
_this->gl_config.major_version,
@ -513,21 +522,21 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
_this->gl_config.minor_version,
0
};
int iattr = 4;
int iattr = 4;
/* SDL profile bits match GLX profile bits */
if( _this->gl_config.profile_mask != 0 ) {
attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
attribs[iattr++] = _this->gl_config.profile_mask;
}
/* SDL profile bits match GLX profile bits */
if( _this->gl_config.profile_mask != 0 ) {
attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
attribs[iattr++] = _this->gl_config.profile_mask;
}
/* SDL flags match GLX flags */
if( _this->gl_config.flags != 0 ) {
attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
attribs[iattr++] = _this->gl_config.flags;
}
/* SDL flags match GLX flags */
if( _this->gl_config.flags != 0 ) {
attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
attribs[iattr++] = _this->gl_config.flags;
}
attribs[iattr++] = 0;
attribs[iattr++] = 0;
/* Get a pointer to the context creation function for GL 3.0 */
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs =
@ -568,7 +577,7 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
context =
glXCreateContextAttribs(display,
framebuffer_config[0],
NULL, True, attribs);
share_context, True, attribs);
_this->gl_data->glXDestroyContext(display,
temp_context);
}