Fixed bug #461
Fixed a couple of bugs in the OpenGL window reset. --HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402556
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1 changed files with 3 additions and 1 deletions
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@ -50,13 +50,15 @@ static int WIN_GL_ResetWindow(_THIS)
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DestroyWindow(SDL_Window);
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DestroyWindow(SDL_Window);
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WIN_FlushMessageQueue();
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WIN_FlushMessageQueue();
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SDL_resizing = 1;
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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style,
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style,
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rect.left, rect.top,
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rect.left, rect.top,
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(rect.right-rect.left)+1,
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(rect.right-rect.left)+1,
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(rect.top-rect.bottom)+1,
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(rect.bottom-rect.top)+1,
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NULL, NULL, SDL_Instance, NULL);
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NULL, NULL, SDL_Instance, NULL);
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WIN_FlushMessageQueue();
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WIN_FlushMessageQueue();
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SDL_resizing = 0;
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if ( SDL_Window ) {
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if ( SDL_Window ) {
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this->SetCaption(this, this->wm_title, this->wm_icon);
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this->SetCaption(this, this->wm_title, this->wm_icon);
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