Added some files I had previosuly missed
This commit is contained in:
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746dc79478
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99ed0692e1
9 changed files with 316 additions and 319 deletions
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@ -2,6 +2,7 @@
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#include <SDL.h>
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#include <math.h>
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#include <SDL_touch.h>
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#include <SDL_gesture.h>
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#define PI 3.1415926535897
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#define PHI ((sqrt(5)-1)/2)
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@ -159,171 +160,6 @@ void drawKnob(SDL_Surface* screen,Knob k) {
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}
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void drawDollarPath(SDL_Surface* screen,Point* points,int numPoints,
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int rad,unsigned int col){
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int i;
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for(i=0;i<numPoints;i++) {
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drawCircle(screen,points[i].x+screen->w/2,
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points[i].y+screen->h/2,
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rad,col);
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}
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}
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float dollarDifference(Point* points,Point* templ,float ang) {
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// Point p[DOLLARNPOINTS];
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float dist = 0;
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Point p;
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int i;
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for(i = 0; i < DOLLARNPOINTS; i++) {
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p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
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p.y = points[i].x * sin(ang) + points[i].y * cos(ang);
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dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
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(p.y-templ[i].y)*(p.y-templ[i].y));
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}
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return dist/DOLLARNPOINTS;
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}
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float bestDollarDifference(Point* points,Point* templ) {
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//------------BEGIN DOLLAR BLACKBOX----------------//
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//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
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//-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
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float ta = -PI/4;
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float tb = PI/4;
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float dt = PI/90;
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float x1 = PHI*ta + (1-PHI)*tb;
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float f1 = dollarDifference(points,templ,x1);
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float x2 = (1-PHI)*ta + PHI*tb;
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float f2 = dollarDifference(points,templ,x2);
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while(abs(ta-tb) > dt) {
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if(f1 < f2) {
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tb = x2;
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x2 = x1;
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f2 = f1;
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x1 = PHI*ta + (1-PHI)*tb;
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f1 = dollarDifference(points,templ,x1);
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}
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else {
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ta = x1;
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x1 = x2;
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f1 = f2;
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x2 = (1-PHI)*ta + PHI*tb;
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f2 = dollarDifference(points,templ,x2);
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}
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}
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/*
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if(f1 <= f2)
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printf("Min angle (x1): %f\n",x1);
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else if(f1 > f2)
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printf("Min angle (x2): %f\n",x2);
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*/
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return SDL_min(f1,f2);
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}
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float dollarRecognize(SDL_Surface* screen, DollarPath path,int *bestTempl) {
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Point points[DOLLARNPOINTS];
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int numPoints = dollarNormalize(path,points);
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int i;
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int k;
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/*
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for(k = 0;k<DOLLARNPOINTS;k++) {
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printf("(%f,%f)\n",points[k].x,
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points[k].y);
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}
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*/
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drawDollarPath(screen,points,numPoints,-15,0xFF6600);
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int bestDiff = 10000;
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*bestTempl = -1;
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for(i = 0;i < numDollarTemplates;i++) {
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int diff = bestDollarDifference(points,dollarTemplate[i]);
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if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
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}
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return bestDiff;
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}
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//DollarPath contains raw points, plus (possibly) the calculated length
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int dollarNormalize(DollarPath path,Point *points) {
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int i;
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//Calculate length if it hasn't already been done
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if(path.length <= 0) {
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for(i=1;i<path.numPoints;i++) {
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float dx = path.p[i ].x -
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path.p[i-1].x;
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float dy = path.p[i ].y -
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path.p[i-1].y;
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path.length += sqrt(dx*dx+dy*dy);
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}
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}
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//Resample
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float interval = path.length/(DOLLARNPOINTS - 1);
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float dist = 0;
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int numPoints = 0;
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Point centroid; centroid.x = 0;centroid.y = 0;
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//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
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for(i = 1;i < path.numPoints;i++) {
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float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
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(path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y));
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//printf("d = %f dist = %f/%f\n",d,dist,interval);
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while(dist + d > interval) {
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points[numPoints].x = path.p[i-1].x +
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((interval-dist)/d)*(path.p[i].x-path.p[i-1].x);
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points[numPoints].y = path.p[i-1].y +
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((interval-dist)/d)*(path.p[i].y-path.p[i-1].y);
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centroid.x += points[numPoints].x;
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centroid.y += points[numPoints].y;
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numPoints++;
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dist -= interval;
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}
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dist += d;
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}
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if(numPoints < 1) return 0;
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centroid.x /= numPoints;
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centroid.y /= numPoints;
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//printf("Centroid (%f,%f)",centroid.x,centroid.y);
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//Rotate Points so point 0 is left of centroid and solve for the bounding box
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float xmin,xmax,ymin,ymax;
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xmin = centroid.x;
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xmax = centroid.x;
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ymin = centroid.y;
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ymax = centroid.y;
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float ang = atan2(centroid.y - points[0].y,
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centroid.x - points[0].x);
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for(i = 0;i<numPoints;i++) {
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float px = points[i].x;
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float py = points[i].y;
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points[i].x = (px - centroid.x)*cos(ang) -
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(py - centroid.y)*sin(ang) + centroid.x;
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points[i].y = (px - centroid.x)*sin(ang) +
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(py - centroid.y)*cos(ang) + centroid.y;
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if(points[i].x < xmin) xmin = points[i].x;
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if(points[i].x > xmax) xmax = points[i].x;
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if(points[i].y < ymin) ymin = points[i].y;
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if(points[i].y > ymax) ymax = points[i].y;
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}
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//Scale points to DOLLARSIZE, and translate to the origin
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float w = xmax-xmin;
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float h = ymax-ymin;
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for(i=0;i<numPoints;i++) {
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points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
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points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
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}
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return numPoints;
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}
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void DrawScreen(SDL_Surface* screen, int h)
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{
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int x, y, xm,ym,c;
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@ -369,138 +205,20 @@ void DrawScreen(SDL_Surface* screen, int h)
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//SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
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float x = ((float)event.tfinger.x)/inTouch->xres;
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float y = ((float)event.tfinger.y)/inTouch->yres;
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int j,empty = -1;
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for(j = 0;j<MAXFINGERS;j++) {
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if(gestureLast[j].f.id == event.tfinger.fingerId) {
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if(event.type == SDL_FINGERUP) {
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numDownFingers--;
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if(numDownFingers <= 1) {
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gdtheta = 0;
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gdDist = 0;
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}
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if(!keystat[32]){ //spacebar
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int bestTempl;
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float error = dollarRecognize(screen,dollarPath[j],&bestTempl);
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if(bestTempl >= 0){
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drawDollarPath(screen,dollarTemplate[bestTempl]
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,DOLLARNPOINTS,-15,0x0066FF);
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printf("Dollar error: %f\n",error);
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}
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}
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else if(numDollarTemplates < MAXTEMPLATES) {
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dollarNormalize(dollarPath[j],
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dollarTemplate[numDollarTemplates]);
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/*
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int k;
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for(k = 0;k<DOLLARNPOINTS;k++) {
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printf("(%f,%f)\n",dollarTemplate[numDollarTemplates][i].x,
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dollarTemplate[numDollarTemplates][i].y);
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}*/
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numDollarTemplates++;
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}
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gestureLast[j].f.id = -1;
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break;
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}
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else {
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dollarPath[j].p[dollarPath[j].numPoints].x = x;
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dollarPath[j].p[dollarPath[j].numPoints].y = y;
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float dx = (dollarPath[j].p[dollarPath[j].numPoints ].x-
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dollarPath[j].p[dollarPath[j].numPoints-1].x);
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float dy = (dollarPath[j].p[dollarPath[j].numPoints ].y-
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dollarPath[j].p[dollarPath[j].numPoints-1].y);
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dollarPath[j].length += sqrt(dx*dx + dy*dy);
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dollarPath[j].numPoints++;
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centroid.x = centroid.x + dx/numDownFingers;
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centroid.y = centroid.y + dy/numDownFingers;
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if(numDownFingers > 1) {
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Point lv; //Vector from centroid to last x,y position
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Point v; //Vector from centroid to current x,y position
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lv.x = gestureLast[j].cv.x;
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lv.y = gestureLast[j].cv.y;
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float lDist = sqrt(lv.x*lv.x + lv.y*lv.y);
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v.x = x - centroid.x;
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v.y = y - centroid.y;
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gestureLast[j].cv = v;
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float Dist = sqrt(v.x*v.x+v.y*v.y);
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// cos(dTheta) = (v . lv)/(|v| * |lv|)
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lv.x/=lDist;
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lv.y/=lDist;
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v.x/=Dist;
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v.y/=Dist;
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float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
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float dDist = (lDist - Dist);
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gestureLast[j].dDist = dDist;
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gestureLast[j].dtheta = dtheta;
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//gdtheta = gdtheta*.9 + dtheta*.1;
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//gdDist = gdDist*.9 + dDist*.1
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gdtheta += dtheta;
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gdDist += dDist;
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//printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
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//printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
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}
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else {
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gestureLast[j].dDist = 0;
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gestureLast[j].dtheta = 0;
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gestureLast[j].cv.x = 0;
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gestureLast[j].cv.y = 0;
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}
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gestureLast[j].f.p.x = x;
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gestureLast[j].f.p.y = y;
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break;
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//pressure?
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}
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}
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else if(gestureLast[j].f.id == -1 && empty == -1) {
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empty = j;
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}
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}
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if(j >= MAXFINGERS && empty >= 0) {
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// printf("Finger Down!!!\n");
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numDownFingers++;
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centroid.x = (centroid.x*(numDownFingers - 1) + x)/numDownFingers;
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centroid.y = (centroid.y*(numDownFingers - 1) + y)/numDownFingers;
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j = empty;
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gestureLast[j].f.id = event.tfinger.fingerId;
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gestureLast[j].f.p.x = x;
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gestureLast[j].f.p.y = y;
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dollarPath[j].length = 0;
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dollarPath[j].p[0].x = x;
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dollarPath[j].p[0].y = y;
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dollarPath[j].numPoints = 1;
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}
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float y = ((float)event.tfinger.y)/inTouch->yres;
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//draw the touch:
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if(gestureLast[j].f.id < 0) continue; //Finger up. Or some error...
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unsigned int c = colors[gestureLast[j].f.id%7];
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unsigned int c = colors[event.tfinger.touchId%7];
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unsigned int col =
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((unsigned int)(c*(.1+.85))) |
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((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
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x = gestureLast[j].f.p.x;
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y = gestureLast[j].f.p.y;
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if(event.type == SDL_FINGERMOTION)
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drawCircle(screen,x*screen->w,y*screen->h,5,col);
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else if(event.type == SDL_FINGERDOWN)
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drawCircle(screen,x*screen->w,y*screen->h,-10,col);
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/*
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//if there is a centroid, draw it
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if(numDownFingers > 1) {
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unsigned int col =
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((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
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drawCircle(screen,centroid.x*screen->w,centroid.y*screen->h,5,col);
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}
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*/
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}
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}
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case SDL_KEYDOWN:
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//printf("%i\n",event.key.keysym.sym);
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keystat[event.key.keysym.sym] = 1;
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if(event.key.keysym.sym == 32) {
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SDL_RecordGesture(-1);
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}
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else if(event.key.keysym.sym == 115) {
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FILE *fp;
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fp = fopen("gestureSave","w");
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SDL_SaveAllDollarTemplates(fp);
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fclose(fp);
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}
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else if(event.key.keysym.sym == 108) {
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FILE *fp;
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fp = fopen("gestureSave","r");
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printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,fp));
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fclose(fp);
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}
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//keypress = 1;
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break;
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case SDL_KEYUP:
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knob.p.y = event.mgesture.y;
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knob.ang += event.mgesture.dTheta;
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knob.r += event.mgesture.dDist;
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break;
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case SDL_DOLLARGESTURE:
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printf("Gesture %lu performed, error: %f\n",
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event.dgesture.gestureId,
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event.dgesture.error);
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break;
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case SDL_DOLLARRECORD:
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printf("Recorded gesture: %lu\n",event.dgesture.gestureId);
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break;
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}
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//And draw
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}
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DrawScreen(screen,h);
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//printf("c: (%f,%f)\n",centroid.x,centroid.y);
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//printf("numDownFingers: %i\n",numDownFingers);
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//for(i=0;i<512;i++)
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// if(keystat[i]) printf("%i\n",i);
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DrawScreen(screen,h);
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for(i = 0; i < 256; i++)
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if(keystat[i])
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printf("Key %i down\n",i);
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}
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SDL_Quit();
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