Added some files I had previosuly missed
This commit is contained in:
parent
746dc79478
commit
99ed0692e1
9 changed files with 316 additions and 319 deletions
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@ -44,7 +44,7 @@ EMBEDSPU = @EMBEDSPU@
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DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
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DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
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HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h SDL_touch.h
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HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h SDL_touch.h SDL_gesture.h
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LT_AGE = @LT_AGE@
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LT_AGE = @LT_AGE@
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LT_CURRENT = @LT_CURRENT@
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LT_CURRENT = @LT_CURRENT@
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@ -36,6 +36,8 @@
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#include "SDL_mouse.h"
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#include "SDL_mouse.h"
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#include "SDL_joystick.h"
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#include "SDL_joystick.h"
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#include "SDL_quit.h"
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#include "SDL_quit.h"
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#include "SDL_gesture.h"
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#include "SDL_touch.h"
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#include "begin_code.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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/* Set up for C function definitions, even when using C++ */
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@ -95,6 +97,7 @@ typedef enum
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/*Gesture events*/
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/*Gesture events*/
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SDL_DOLLARGESTURE = 0x800,
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SDL_DOLLARGESTURE = 0x800,
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SDL_DOLLARRECORD,
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SDL_MULTIGESTURE,
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SDL_MULTIGESTURE,
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/* Obsolete events */
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/* Obsolete events */
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@ -359,9 +362,10 @@ typedef struct SDL_DollarGestureEvent
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Uint32 type; /**< ::SDL_DOLLARGESTURE */
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Uint32 type; /**< ::SDL_DOLLARGESTURE */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint8 touchId; /**< The touch device index */
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Uint8 touchId; /**< The touch device index */
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Uint8 gestureId;
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding2;
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Uint8 padding3;
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Uint8 padding3;
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unsigned long gestureId;
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float error;
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float error;
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/*
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/*
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//TODO: Enable to give location?
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//TODO: Enable to give location?
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90
include/SDL_gesture.h
Normal file
90
include/SDL_gesture.h
Normal file
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@ -0,0 +1,90 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_gesture.h
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*
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* Include file for SDL gesture event handling.
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*/
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#ifndef _SDL_gesture_h
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#define _SDL_gesture_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* Function prototypes */
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/**
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* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_RecordGesture(int touchId);
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/**
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* \brief Save all currently loaded Dollar Gesture templates
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(FILE *fp);
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/**
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* \brief Save a currently loaded Dollar Gesture template
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*
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*
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*/
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extern DECLSPEC int
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SDLCALL SDL_SaveDollarTemplate(unsigned long gestureId,FILE *fp);
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/**
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* \brief Load Dollar Gesture templates from a file
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(int touchId, FILE *fp);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_gesture_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -23,7 +23,7 @@
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/**
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/**
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* \file SDL_touch.h
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* \file SDL_touch.h
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*
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*
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* Include file for SDL mouse event handling.
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* Include file for SDL touch event handling.
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*/
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*/
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#ifndef _SDL_touch_h
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#ifndef _SDL_touch_h
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@ -13,8 +13,7 @@
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Lesser General Public License for more details.
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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Sam Lantinga
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slouken@libsdl.org
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slouken@libsdl.org
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@ -66,6 +65,10 @@ typedef struct {
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DollarPath dollarPath;
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DollarPath dollarPath;
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} TouchPoint;
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} TouchPoint;
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typedef struct {
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Point path[DOLLARNPOINTS];
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unsigned long hash;
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} DollarTemplate;
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typedef struct {
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typedef struct {
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int id;
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int id;
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@ -75,11 +78,140 @@ typedef struct {
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int numDownFingers;
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int numDownFingers;
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int numDollarTemplates;
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int numDollarTemplates;
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Point dollarTemplate[MAXTEMPLATES][DOLLARNPOINTS];
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DollarTemplate dollarTemplate[MAXTEMPLATES];
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SDL_bool recording;
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} GestureTouch;
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} GestureTouch;
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GestureTouch gestureTouch[MAXTOUCHES];
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GestureTouch gestureTouch[MAXTOUCHES];
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int numGestureTouches = 0;
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int numGestureTouches = 0;
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SDL_bool recordAll;
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int SDL_RecordGesture(int touchId) {
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int i;
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if(touchId < 0) recordAll = SDL_TRUE;
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for(i = 0;i < numGestureTouches; i++) {
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if((touchId < 0) || (gestureTouch[i].id == touchId)) {
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gestureTouch[i].recording = SDL_TRUE;
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if(touchId >= 0)
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return 1;
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}
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}
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return (touchId < 0);
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}
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unsigned long SDL_HashDollar(Point* points) {
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unsigned long hash = 5381;
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int i;
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for(i = 0;i < DOLLARNPOINTS; i++) {
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hash = ((hash<<5) + hash) + points[i].x;
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hash = ((hash<<5) + hash) + points[i].y;
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}
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return hash;
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}
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int SaveTemplate(DollarTemplate *templ, FILE *fp) {
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int i;
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fprintf(fp,"%lu ",templ->hash);
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for(i = 0;i < DOLLARNPOINTS;i++) {
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fprintf(fp,"%i %i ",(int)templ->path[i].x,(int)templ->path[i].y);
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}
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fprintf(fp,"\n");
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}
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int SDL_SaveAllDollarTemplates(FILE *fp) {
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int i,j,rtrn = 0;
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for(i = 0; i < numGestureTouches; i++) {
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GestureTouch* touch = &gestureTouch[i];
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for(j = 0;j < touch->numDollarTemplates; j++) {
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rtrn += SaveTemplate(&touch->dollarTemplate[i],fp);
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}
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}
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return rtrn;
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}
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int SDL_SaveDollarTemplate(unsigned long gestureId, FILE *fp) {
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int i,j;
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for(i = 0; i < numGestureTouches; i++) {
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GestureTouch* touch = &gestureTouch[i];
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for(j = 0;j < touch->numDollarTemplates; j++) {
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if(touch->dollarTemplate[i].hash == gestureId) {
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return SaveTemplate(&touch->dollarTemplate[i],fp);
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}
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}
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}
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}
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int SDL_LoadDollarTemplates(int touchId, FILE *fp) {
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int i,loaded = 0;
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GestureTouch *touch = NULL;
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if(touchId >= 0) {
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for(i = 0;i < numGestureTouches; i++)
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if(gestureTouch[i].id == touchId)
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touch = &gestureTouch[i];
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if(touch == NULL) return -1;
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}
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while(!feof(fp)) {
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DollarTemplate templ;
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fscanf(fp,"%lu ",&templ.hash);
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for(i = 0;i < DOLLARNPOINTS; i++) {
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int x,y;
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if(fscanf(fp,"%i %i ",&x,&y) != 2) break;
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templ.path[i].x = x;
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templ.path[i].y = y;
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}
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fscanf(fp,"\n");
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if(touchId >= 0) {
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if(SDL_AddDollarGesture(touch,templ)) loaded++;
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}
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else {
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for(i = 0;i < numGestureTouches; i++) {
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if(gestureTouch[i].id == touchId) {
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touch = &gestureTouch[i];
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SDL_AddDollarGesture(touch,templ);
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}
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}
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loaded++;
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}
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}
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return 1;
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}
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//path is an already sampled set of points
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//Returns the index of the gesture on success, or -1
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int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
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if(inTouch == NULL) {
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if(numGestureTouches == 0) return -1;
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int i = 0;
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for(i = 0;i < numGestureTouches; i++) {
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inTouch = &gestureTouch[i];
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if(inTouch->numDollarTemplates < MAXTEMPLATES) {
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DollarTemplate *templ =
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&inTouch->dollarTemplate[inTouch->numDollarTemplates];
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memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
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templ->hash = SDL_HashDollar(templ->path);
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inTouch->numDollarTemplates++;
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}
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}
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return inTouch->numDollarTemplates - 1;
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}else if(inTouch->numDollarTemplates < MAXTEMPLATES) {
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DollarTemplate *templ =
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&inTouch->dollarTemplate[inTouch->numDollarTemplates];
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memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
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templ->hash = SDL_HashDollar(templ->path);
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inTouch->numDollarTemplates++;
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return inTouch->numDollarTemplates - 1;
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}
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return -1;
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}
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float dollarDifference(Point* points,Point* templ,float ang) {
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float dollarDifference(Point* points,Point* templ,float ang) {
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// Point p[DOLLARNPOINTS];
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// Point p[DOLLARNPOINTS];
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@ -141,7 +273,7 @@ float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) {
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int bestDiff = 10000;
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int bestDiff = 10000;
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*bestTempl = -1;
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*bestTempl = -1;
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for(i = 0;i < touch->numDollarTemplates;i++) {
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for(i = 0;i < touch->numDollarTemplates;i++) {
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int diff = bestDollarDifference(points,touch->dollarTemplate[i]);
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int diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
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if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
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if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
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}
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}
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return bestDiff;
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return bestDiff;
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gestureTouch[numGestureTouches].numDollarTemplates = 0;
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gestureTouch[numGestureTouches].numDollarTemplates = 0;
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gestureTouch[numGestureTouches].recording = SDL_FALSE;
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numGestureTouches++;
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numGestureTouches++;
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return 0;
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return 0;
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}
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}
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@ -277,6 +411,17 @@ int SDL_SendGestureDollar(GestureTouch* touch,int gestureId,float error) {
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return SDL_PushEvent(&event) > 0;
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return SDL_PushEvent(&event) > 0;
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}
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}
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int SDL_SendDollarRecord(GestureTouch* touch,int gestureId) {
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SDL_Event event;
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event.dgesture.type = SDL_DOLLARRECORD;
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event.dgesture.touchId = touch->id;
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event.dgesture.gestureId = gestureId;
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return SDL_PushEvent(&event) > 0;
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}
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void SDL_GestureProcessEvent(SDL_Event* event)
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void SDL_GestureProcessEvent(SDL_Event* event)
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{
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{
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if(event->type == SDL_FINGERMOTION ||
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if(event->type == SDL_FINGERMOTION ||
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@ -294,23 +439,44 @@ void SDL_GestureProcessEvent(SDL_Event* event)
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for(j = 0;j<inTouch->numDownFingers;j++) {
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for(j = 0;j<inTouch->numDownFingers;j++) {
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if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue;
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if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue;
|
||||||
|
//Finger Up
|
||||||
if(event->type == SDL_FINGERUP) {
|
if(event->type == SDL_FINGERUP) {
|
||||||
inTouch->numDownFingers--;
|
inTouch->numDownFingers--;
|
||||||
|
|
||||||
|
if(inTouch->recording) {
|
||||||
|
inTouch->recording = SDL_FALSE;
|
||||||
|
Point path[DOLLARNPOINTS];
|
||||||
|
dollarNormalize(inTouch->gestureLast[j].dollarPath,path);
|
||||||
|
int index;
|
||||||
|
if(recordAll) {
|
||||||
|
index = SDL_AddDollarGesture(NULL,path);
|
||||||
|
int i;
|
||||||
|
for(i = 0;i < numGestureTouches; i++)
|
||||||
|
gestureTouch[i].recording = SDL_FALSE;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
index = SDL_AddDollarGesture(inTouch,path);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(index >= 0) {
|
||||||
|
SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SDL_SendDollarRecord(inTouch,-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
int bestTempl;
|
int bestTempl;
|
||||||
float error;
|
float error;
|
||||||
error = dollarRecognize(inTouch->gestureLast[j].dollarPath,
|
error = dollarRecognize(inTouch->gestureLast[j].dollarPath,
|
||||||
&bestTempl,inTouch);
|
&bestTempl,inTouch);
|
||||||
if(bestTempl >= 0){
|
if(bestTempl >= 0){
|
||||||
//Send Event
|
//Send Event
|
||||||
int gestureId = 0; //?
|
int gestureId = inTouch->dollarTemplate[bestTempl].hash;
|
||||||
SDL_SendGestureDollar(inTouch->id,gestureId,error);
|
SDL_SendGestureDollar(inTouch,gestureId,error);
|
||||||
|
|
||||||
|
|
||||||
printf("Dollar error: %f\n",error);
|
printf("Dollar error: %f\n",error);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
|
inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
|
|
||||||
extern void SDL_GestureProcessEvent(SDL_Event* event);
|
extern void SDL_GestureProcessEvent(SDL_Event* event);
|
||||||
|
|
||||||
|
extern int SDL_RecordGesture(int touchId);
|
||||||
|
|
||||||
#endif /* _SDL_gesture_c_h */
|
#endif /* _SDL_gesture_c_h */
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <SDL_touch.h>
|
#include <SDL_touch.h>
|
||||||
|
#include <SDL_gesture.h>
|
||||||
|
|
||||||
#define PI 3.1415926535897
|
#define PI 3.1415926535897
|
||||||
#define PHI ((sqrt(5)-1)/2)
|
#define PHI ((sqrt(5)-1)/2)
|
||||||
|
@ -159,171 +160,6 @@ void drawKnob(SDL_Surface* screen,Knob k) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void drawDollarPath(SDL_Surface* screen,Point* points,int numPoints,
|
|
||||||
int rad,unsigned int col){
|
|
||||||
int i;
|
|
||||||
for(i=0;i<numPoints;i++) {
|
|
||||||
drawCircle(screen,points[i].x+screen->w/2,
|
|
||||||
points[i].y+screen->h/2,
|
|
||||||
rad,col);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float dollarDifference(Point* points,Point* templ,float ang) {
|
|
||||||
// Point p[DOLLARNPOINTS];
|
|
||||||
float dist = 0;
|
|
||||||
Point p;
|
|
||||||
int i;
|
|
||||||
for(i = 0; i < DOLLARNPOINTS; i++) {
|
|
||||||
p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
|
|
||||||
p.y = points[i].x * sin(ang) + points[i].y * cos(ang);
|
|
||||||
dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
|
|
||||||
(p.y-templ[i].y)*(p.y-templ[i].y));
|
|
||||||
}
|
|
||||||
return dist/DOLLARNPOINTS;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
float bestDollarDifference(Point* points,Point* templ) {
|
|
||||||
//------------BEGIN DOLLAR BLACKBOX----------------//
|
|
||||||
//-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
|
|
||||||
//-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
|
|
||||||
float ta = -PI/4;
|
|
||||||
float tb = PI/4;
|
|
||||||
float dt = PI/90;
|
|
||||||
float x1 = PHI*ta + (1-PHI)*tb;
|
|
||||||
float f1 = dollarDifference(points,templ,x1);
|
|
||||||
float x2 = (1-PHI)*ta + PHI*tb;
|
|
||||||
float f2 = dollarDifference(points,templ,x2);
|
|
||||||
while(abs(ta-tb) > dt) {
|
|
||||||
if(f1 < f2) {
|
|
||||||
tb = x2;
|
|
||||||
x2 = x1;
|
|
||||||
f2 = f1;
|
|
||||||
x1 = PHI*ta + (1-PHI)*tb;
|
|
||||||
f1 = dollarDifference(points,templ,x1);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ta = x1;
|
|
||||||
x1 = x2;
|
|
||||||
f1 = f2;
|
|
||||||
x2 = (1-PHI)*ta + PHI*tb;
|
|
||||||
f2 = dollarDifference(points,templ,x2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
if(f1 <= f2)
|
|
||||||
printf("Min angle (x1): %f\n",x1);
|
|
||||||
else if(f1 > f2)
|
|
||||||
printf("Min angle (x2): %f\n",x2);
|
|
||||||
*/
|
|
||||||
return SDL_min(f1,f2);
|
|
||||||
}
|
|
||||||
|
|
||||||
float dollarRecognize(SDL_Surface* screen, DollarPath path,int *bestTempl) {
|
|
||||||
|
|
||||||
Point points[DOLLARNPOINTS];
|
|
||||||
int numPoints = dollarNormalize(path,points);
|
|
||||||
int i;
|
|
||||||
|
|
||||||
int k;
|
|
||||||
/*
|
|
||||||
for(k = 0;k<DOLLARNPOINTS;k++) {
|
|
||||||
printf("(%f,%f)\n",points[k].x,
|
|
||||||
points[k].y);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
drawDollarPath(screen,points,numPoints,-15,0xFF6600);
|
|
||||||
|
|
||||||
int bestDiff = 10000;
|
|
||||||
*bestTempl = -1;
|
|
||||||
for(i = 0;i < numDollarTemplates;i++) {
|
|
||||||
int diff = bestDollarDifference(points,dollarTemplate[i]);
|
|
||||||
if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
|
|
||||||
}
|
|
||||||
return bestDiff;
|
|
||||||
}
|
|
||||||
|
|
||||||
//DollarPath contains raw points, plus (possibly) the calculated length
|
|
||||||
int dollarNormalize(DollarPath path,Point *points) {
|
|
||||||
int i;
|
|
||||||
//Calculate length if it hasn't already been done
|
|
||||||
if(path.length <= 0) {
|
|
||||||
for(i=1;i<path.numPoints;i++) {
|
|
||||||
float dx = path.p[i ].x -
|
|
||||||
path.p[i-1].x;
|
|
||||||
float dy = path.p[i ].y -
|
|
||||||
path.p[i-1].y;
|
|
||||||
path.length += sqrt(dx*dx+dy*dy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//Resample
|
|
||||||
float interval = path.length/(DOLLARNPOINTS - 1);
|
|
||||||
float dist = 0;
|
|
||||||
|
|
||||||
int numPoints = 0;
|
|
||||||
Point centroid; centroid.x = 0;centroid.y = 0;
|
|
||||||
//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
|
|
||||||
for(i = 1;i < path.numPoints;i++) {
|
|
||||||
float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
|
|
||||||
(path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y));
|
|
||||||
//printf("d = %f dist = %f/%f\n",d,dist,interval);
|
|
||||||
while(dist + d > interval) {
|
|
||||||
points[numPoints].x = path.p[i-1].x +
|
|
||||||
((interval-dist)/d)*(path.p[i].x-path.p[i-1].x);
|
|
||||||
points[numPoints].y = path.p[i-1].y +
|
|
||||||
((interval-dist)/d)*(path.p[i].y-path.p[i-1].y);
|
|
||||||
centroid.x += points[numPoints].x;
|
|
||||||
centroid.y += points[numPoints].y;
|
|
||||||
numPoints++;
|
|
||||||
|
|
||||||
dist -= interval;
|
|
||||||
}
|
|
||||||
dist += d;
|
|
||||||
}
|
|
||||||
if(numPoints < 1) return 0;
|
|
||||||
centroid.x /= numPoints;
|
|
||||||
centroid.y /= numPoints;
|
|
||||||
|
|
||||||
//printf("Centroid (%f,%f)",centroid.x,centroid.y);
|
|
||||||
//Rotate Points so point 0 is left of centroid and solve for the bounding box
|
|
||||||
float xmin,xmax,ymin,ymax;
|
|
||||||
xmin = centroid.x;
|
|
||||||
xmax = centroid.x;
|
|
||||||
ymin = centroid.y;
|
|
||||||
ymax = centroid.y;
|
|
||||||
|
|
||||||
float ang = atan2(centroid.y - points[0].y,
|
|
||||||
centroid.x - points[0].x);
|
|
||||||
|
|
||||||
for(i = 0;i<numPoints;i++) {
|
|
||||||
float px = points[i].x;
|
|
||||||
float py = points[i].y;
|
|
||||||
points[i].x = (px - centroid.x)*cos(ang) -
|
|
||||||
(py - centroid.y)*sin(ang) + centroid.x;
|
|
||||||
points[i].y = (px - centroid.x)*sin(ang) +
|
|
||||||
(py - centroid.y)*cos(ang) + centroid.y;
|
|
||||||
|
|
||||||
|
|
||||||
if(points[i].x < xmin) xmin = points[i].x;
|
|
||||||
if(points[i].x > xmax) xmax = points[i].x;
|
|
||||||
if(points[i].y < ymin) ymin = points[i].y;
|
|
||||||
if(points[i].y > ymax) ymax = points[i].y;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Scale points to DOLLARSIZE, and translate to the origin
|
|
||||||
float w = xmax-xmin;
|
|
||||||
float h = ymax-ymin;
|
|
||||||
|
|
||||||
for(i=0;i<numPoints;i++) {
|
|
||||||
points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
|
|
||||||
points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
|
|
||||||
}
|
|
||||||
return numPoints;
|
|
||||||
}
|
|
||||||
|
|
||||||
void DrawScreen(SDL_Surface* screen, int h)
|
void DrawScreen(SDL_Surface* screen, int h)
|
||||||
{
|
{
|
||||||
int x, y, xm,ym,c;
|
int x, y, xm,ym,c;
|
||||||
|
@ -370,137 +206,19 @@ void DrawScreen(SDL_Surface* screen, int h)
|
||||||
|
|
||||||
float x = ((float)event.tfinger.x)/inTouch->xres;
|
float x = ((float)event.tfinger.x)/inTouch->xres;
|
||||||
float y = ((float)event.tfinger.y)/inTouch->yres;
|
float y = ((float)event.tfinger.y)/inTouch->yres;
|
||||||
int j,empty = -1;
|
|
||||||
|
|
||||||
for(j = 0;j<MAXFINGERS;j++) {
|
|
||||||
if(gestureLast[j].f.id == event.tfinger.fingerId) {
|
|
||||||
if(event.type == SDL_FINGERUP) {
|
|
||||||
numDownFingers--;
|
|
||||||
if(numDownFingers <= 1) {
|
|
||||||
gdtheta = 0;
|
|
||||||
gdDist = 0;
|
|
||||||
}
|
|
||||||
if(!keystat[32]){ //spacebar
|
|
||||||
int bestTempl;
|
|
||||||
float error = dollarRecognize(screen,dollarPath[j],&bestTempl);
|
|
||||||
if(bestTempl >= 0){
|
|
||||||
drawDollarPath(screen,dollarTemplate[bestTempl]
|
|
||||||
,DOLLARNPOINTS,-15,0x0066FF);
|
|
||||||
printf("Dollar error: %f\n",error);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
else if(numDollarTemplates < MAXTEMPLATES) {
|
|
||||||
|
|
||||||
dollarNormalize(dollarPath[j],
|
|
||||||
dollarTemplate[numDollarTemplates]);
|
|
||||||
/*
|
|
||||||
int k;
|
|
||||||
for(k = 0;k<DOLLARNPOINTS;k++) {
|
|
||||||
printf("(%f,%f)\n",dollarTemplate[numDollarTemplates][i].x,
|
|
||||||
dollarTemplate[numDollarTemplates][i].y);
|
|
||||||
}*/
|
|
||||||
numDollarTemplates++;
|
|
||||||
}
|
|
||||||
|
|
||||||
gestureLast[j].f.id = -1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
dollarPath[j].p[dollarPath[j].numPoints].x = x;
|
|
||||||
dollarPath[j].p[dollarPath[j].numPoints].y = y;
|
|
||||||
float dx = (dollarPath[j].p[dollarPath[j].numPoints ].x-
|
|
||||||
dollarPath[j].p[dollarPath[j].numPoints-1].x);
|
|
||||||
float dy = (dollarPath[j].p[dollarPath[j].numPoints ].y-
|
|
||||||
dollarPath[j].p[dollarPath[j].numPoints-1].y);
|
|
||||||
dollarPath[j].length += sqrt(dx*dx + dy*dy);
|
|
||||||
|
|
||||||
dollarPath[j].numPoints++;
|
|
||||||
|
|
||||||
centroid.x = centroid.x + dx/numDownFingers;
|
|
||||||
centroid.y = centroid.y + dy/numDownFingers;
|
|
||||||
if(numDownFingers > 1) {
|
|
||||||
Point lv; //Vector from centroid to last x,y position
|
|
||||||
Point v; //Vector from centroid to current x,y position
|
|
||||||
lv.x = gestureLast[j].cv.x;
|
|
||||||
lv.y = gestureLast[j].cv.y;
|
|
||||||
float lDist = sqrt(lv.x*lv.x + lv.y*lv.y);
|
|
||||||
|
|
||||||
v.x = x - centroid.x;
|
|
||||||
v.y = y - centroid.y;
|
|
||||||
gestureLast[j].cv = v;
|
|
||||||
float Dist = sqrt(v.x*v.x+v.y*v.y);
|
|
||||||
// cos(dTheta) = (v . lv)/(|v| * |lv|)
|
|
||||||
|
|
||||||
lv.x/=lDist;
|
|
||||||
lv.y/=lDist;
|
|
||||||
v.x/=Dist;
|
|
||||||
v.y/=Dist;
|
|
||||||
float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
|
|
||||||
|
|
||||||
float dDist = (lDist - Dist);
|
|
||||||
|
|
||||||
gestureLast[j].dDist = dDist;
|
|
||||||
gestureLast[j].dtheta = dtheta;
|
|
||||||
|
|
||||||
//gdtheta = gdtheta*.9 + dtheta*.1;
|
|
||||||
//gdDist = gdDist*.9 + dDist*.1
|
|
||||||
gdtheta += dtheta;
|
|
||||||
gdDist += dDist;
|
|
||||||
|
|
||||||
//printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
|
|
||||||
//printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
gestureLast[j].dDist = 0;
|
|
||||||
gestureLast[j].dtheta = 0;
|
|
||||||
gestureLast[j].cv.x = 0;
|
|
||||||
gestureLast[j].cv.y = 0;
|
|
||||||
}
|
|
||||||
gestureLast[j].f.p.x = x;
|
|
||||||
gestureLast[j].f.p.y = y;
|
|
||||||
break;
|
|
||||||
//pressure?
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(gestureLast[j].f.id == -1 && empty == -1) {
|
|
||||||
empty = j;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(j >= MAXFINGERS && empty >= 0) {
|
|
||||||
// printf("Finger Down!!!\n");
|
|
||||||
numDownFingers++;
|
|
||||||
centroid.x = (centroid.x*(numDownFingers - 1) + x)/numDownFingers;
|
|
||||||
centroid.y = (centroid.y*(numDownFingers - 1) + y)/numDownFingers;
|
|
||||||
|
|
||||||
j = empty;
|
|
||||||
gestureLast[j].f.id = event.tfinger.fingerId;
|
|
||||||
gestureLast[j].f.p.x = x;
|
|
||||||
gestureLast[j].f.p.y = y;
|
|
||||||
|
|
||||||
|
|
||||||
dollarPath[j].length = 0;
|
|
||||||
dollarPath[j].p[0].x = x;
|
|
||||||
dollarPath[j].p[0].y = y;
|
|
||||||
dollarPath[j].numPoints = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
//draw the touch:
|
//draw the touch:
|
||||||
|
|
||||||
if(gestureLast[j].f.id < 0) continue; //Finger up. Or some error...
|
unsigned int c = colors[event.tfinger.touchId%7];
|
||||||
|
|
||||||
unsigned int c = colors[gestureLast[j].f.id%7];
|
|
||||||
unsigned int col =
|
unsigned int col =
|
||||||
((unsigned int)(c*(.1+.85))) |
|
((unsigned int)(c*(.1+.85))) |
|
||||||
((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
|
((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
|
||||||
x = gestureLast[j].f.p.x;
|
|
||||||
y = gestureLast[j].f.p.y;
|
|
||||||
if(event.type == SDL_FINGERMOTION)
|
if(event.type == SDL_FINGERMOTION)
|
||||||
drawCircle(screen,x*screen->w,y*screen->h,5,col);
|
drawCircle(screen,x*screen->w,y*screen->h,5,col);
|
||||||
else if(event.type == SDL_FINGERDOWN)
|
else if(event.type == SDL_FINGERDOWN)
|
||||||
drawCircle(screen,x*screen->w,y*screen->h,-10,col);
|
drawCircle(screen,x*screen->w,y*screen->h,-10,col);
|
||||||
|
/*
|
||||||
//if there is a centroid, draw it
|
//if there is a centroid, draw it
|
||||||
if(numDownFingers > 1) {
|
if(numDownFingers > 1) {
|
||||||
unsigned int col =
|
unsigned int col =
|
||||||
|
@ -508,6 +226,7 @@ void DrawScreen(SDL_Surface* screen, int h)
|
||||||
((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
|
((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
|
||||||
drawCircle(screen,centroid.x*screen->w,centroid.y*screen->h,5,col);
|
drawCircle(screen,centroid.x*screen->w,centroid.y*screen->h,5,col);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -582,6 +301,22 @@ int main(int argc, char* argv[])
|
||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
//printf("%i\n",event.key.keysym.sym);
|
//printf("%i\n",event.key.keysym.sym);
|
||||||
keystat[event.key.keysym.sym] = 1;
|
keystat[event.key.keysym.sym] = 1;
|
||||||
|
if(event.key.keysym.sym == 32) {
|
||||||
|
SDL_RecordGesture(-1);
|
||||||
|
}
|
||||||
|
else if(event.key.keysym.sym == 115) {
|
||||||
|
FILE *fp;
|
||||||
|
fp = fopen("gestureSave","w");
|
||||||
|
SDL_SaveAllDollarTemplates(fp);
|
||||||
|
fclose(fp);
|
||||||
|
}
|
||||||
|
else if(event.key.keysym.sym == 108) {
|
||||||
|
FILE *fp;
|
||||||
|
fp = fopen("gestureSave","r");
|
||||||
|
printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,fp));
|
||||||
|
fclose(fp);
|
||||||
|
}
|
||||||
|
|
||||||
//keypress = 1;
|
//keypress = 1;
|
||||||
break;
|
break;
|
||||||
case SDL_KEYUP:
|
case SDL_KEYUP:
|
||||||
|
@ -665,20 +400,21 @@ int main(int argc, char* argv[])
|
||||||
knob.p.y = event.mgesture.y;
|
knob.p.y = event.mgesture.y;
|
||||||
knob.ang += event.mgesture.dTheta;
|
knob.ang += event.mgesture.dTheta;
|
||||||
knob.r += event.mgesture.dDist;
|
knob.r += event.mgesture.dDist;
|
||||||
|
break;
|
||||||
|
case SDL_DOLLARGESTURE:
|
||||||
|
printf("Gesture %lu performed, error: %f\n",
|
||||||
|
event.dgesture.gestureId,
|
||||||
|
event.dgesture.error);
|
||||||
|
break;
|
||||||
|
case SDL_DOLLARRECORD:
|
||||||
|
printf("Recorded gesture: %lu\n",event.dgesture.gestureId);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//And draw
|
|
||||||
|
|
||||||
}
|
}
|
||||||
DrawScreen(screen,h);
|
DrawScreen(screen,h);
|
||||||
//printf("c: (%f,%f)\n",centroid.x,centroid.y);
|
for(i = 0; i < 256; i++)
|
||||||
//printf("numDownFingers: %i\n",numDownFingers);
|
if(keystat[i])
|
||||||
//for(i=0;i<512;i++)
|
printf("Key %i down\n",i);
|
||||||
// if(keystat[i]) printf("%i\n",i);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
|
|
||||||
|
|
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Add table
Add a link
Reference in a new issue