Don't need to use strlen() to determine if there's text.

Use the SDL safe strcpy() function
This commit is contained in:
Sam Lantinga 2010-08-22 11:56:07 -07:00
parent 43cd4e54ac
commit 9b8ec5c66a

View file

@ -136,7 +136,7 @@ static void RenderText(SDL_Surface *sur,
int x, int y,
SDL_Color color)
{
if (text && strlen(text)) {
if (text && *text) {
SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, color);
SDL_Rect dest = { x, y, textSur->w, textSur->h };
@ -154,7 +154,7 @@ void Redraw()
SDL_FillRect(screen, &textRect, backColor);
#ifdef HAVE_SDL_TTF
if (strlen(text))
if (*text)
{
RenderText(screen, font, text, textRect.x, textRect.y, textColor);
TTF_SizeUTF8(font, text, &w, &h);
@ -295,7 +295,7 @@ int main(int argc, char *argv[])
fprintf(stderr, "Keyboard: text input \"%s\"\n", event.text.text);
if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
strcpy(text + SDL_strlen(text), event.text.text);
SDL_strlcpy(text + SDL_strlen(text), event.text.text, sizeof(text));
fprintf(stderr, "text inputed: %s\n", text);