Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
--HG-- rename : src/audio/directsound/directx.h => src/core/windows/SDL_directx.h rename : src/haptic/windows/SDL_syshaptic.c => src/haptic/windows/SDL_windowshaptic.c rename : src/haptic/windows/SDL_syshaptic_c.h => src/haptic/windows/SDL_windowshaptic_c.h rename : src/joystick/windows/SDL_dxjoystick.c => src/joystick/windows/SDL_dinputjoystick.c rename : src/joystick/windows/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dinputjoystick_c.h rename : src/joystick/windows/SDL_dxjoystick_c.h => src/joystick/windows/SDL_windowsjoystick_c.h
This commit is contained in:
parent
8540c8da93
commit
9cdeec59f3
34 changed files with 3982 additions and 3171 deletions
File diff suppressed because it is too large
Load diff
47
src/haptic/windows/SDL_dinputhaptic_c.h
Normal file
47
src/haptic/windows/SDL_dinputhaptic_c.h
Normal file
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@ -0,0 +1,47 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
|
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warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "SDL_haptic.h"
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#include "SDL_windowshaptic_c.h"
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extern int SDL_DINPUT_HapticInit(void);
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extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
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extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
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extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
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extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
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extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
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extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
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extern void SDL_DINPUT_HapticQuit(void);
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extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
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extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
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extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
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extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
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extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
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extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
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extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
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extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
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extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
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extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
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extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,28 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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||||
|
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
|
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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extern int DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
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extern int DirectInputHaptic_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
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extern int XInputHaptic_MaybeAddDevice(const DWORD dwUserid);
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extern int XInputHaptic_MaybeRemoveDevice(const DWORD dwUserid);
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/* vi: set ts=4 sw=4 expandtab: */
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|
445
src/haptic/windows/SDL_windowshaptic.c
Normal file
445
src/haptic/windows/SDL_windowshaptic.c
Normal file
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@ -0,0 +1,445 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
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arising from the use of this software.
|
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|
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
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|
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
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in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
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#include "SDL_assert.h"
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#include "SDL_thread.h"
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#include "SDL_mutex.h"
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#include "SDL_timer.h"
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#include "SDL_hints.h"
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#include "SDL_haptic.h"
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#include "../SDL_syshaptic.h"
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#include "SDL_joystick.h"
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#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
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#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */
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#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */
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#include "SDL_windowshaptic_c.h"
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#include "SDL_dinputhaptic_c.h"
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#include "SDL_xinputhaptic_c.h"
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/*
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* Internal stuff.
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*/
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SDL_hapticlist_item *SDL_hapticlist = NULL;
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static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
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static int numhaptics = 0;
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/*
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* Initializes the haptic subsystem.
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*/
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int
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SDL_SYS_HapticInit(void)
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{
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if (SDL_DINPUT_HapticInit() < 0) {
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return -1;
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}
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if (SDL_XINPUT_HapticInit() < 0) {
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return -1;
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}
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return numhaptics;
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}
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int
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SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
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{
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if (SDL_hapticlist_tail == NULL) {
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SDL_hapticlist = SDL_hapticlist_tail = item;
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} else {
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SDL_hapticlist_tail->next = item;
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SDL_hapticlist_tail = item;
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}
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/* Device has been added. */
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++numhaptics;
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return numhaptics;
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}
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int
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SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
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{
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const int retval = item->haptic ? item->haptic->index : -1;
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if (prev != NULL) {
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prev->next = item->next;
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} else {
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SDL_assert(SDL_hapticlist == item);
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SDL_hapticlist = item->next;
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}
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if (item == SDL_hapticlist_tail) {
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SDL_hapticlist_tail = prev;
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}
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--numhaptics;
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/* !!! TODO: Send a haptic remove event? */
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SDL_free(item);
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return retval;
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}
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int
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SDL_SYS_NumHaptics()
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{
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return numhaptics;
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}
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static SDL_hapticlist_item *
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HapticByDevIndex(int device_index)
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{
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SDL_hapticlist_item *item = SDL_hapticlist;
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if ((device_index < 0) || (device_index >= numhaptics)) {
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return NULL;
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}
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while (device_index > 0) {
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SDL_assert(item != NULL);
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--device_index;
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item = item->next;
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}
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return item;
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}
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/*
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* Return the name of a haptic device, does not need to be opened.
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*/
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const char *
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SDL_SYS_HapticName(int index)
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{
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SDL_hapticlist_item *item = HapticByDevIndex(index);
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return item->name;
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}
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/*
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* Opens a haptic device for usage.
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*/
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int
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SDL_SYS_HapticOpen(SDL_Haptic * haptic)
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{
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SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
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if (item->bXInputHaptic) {
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return SDL_XINPUT_HapticOpen(haptic, item);
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} else {
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return SDL_DINPUT_HapticOpen(haptic, item);
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}
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}
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/*
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* Opens a haptic device from first mouse it finds for usage.
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*/
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int
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SDL_SYS_HapticMouse(void)
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{
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#if SDL_HAPTIC_DINPUT
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SDL_hapticlist_item *item;
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int index = 0;
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/* Grab the first mouse haptic device we find. */
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for (item = SDL_hapticlist; item != NULL; item = item->next) {
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if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
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return index;
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}
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++index;
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}
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#endif /* SDL_HAPTIC_DINPUT */
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return -1;
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}
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/*
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* Checks to see if a joystick has haptic features.
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*/
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int
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SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
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{
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const struct joystick_hwdata *hwdata = joystick->hwdata;
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#if SDL_HAPTIC_XINPUT
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if (hwdata->bXInputHaptic) {
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return 1;
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}
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#endif
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#if SDL_HAPTIC_DINPUT
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if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
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return 1;
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}
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#endif
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return 0;
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}
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/*
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* Checks to see if the haptic device and joystick are in reality the same.
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*/
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int
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SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
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return 0; /* one is XInput, one is not; not the same device. */
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} else if (joystick->hwdata->bXInputHaptic) {
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return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
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} else {
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return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
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}
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}
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/*
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* Opens a SDL_Haptic from a SDL_Joystick.
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*/
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int
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SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
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{
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if (joystick->hwdata->bXInputDevice) {
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return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
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} else {
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return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
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}
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}
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/*
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* Closes the haptic device.
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*/
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void
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SDL_SYS_HapticClose(SDL_Haptic * haptic)
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{
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if (haptic->hwdata) {
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/* Free effects. */
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SDL_free(haptic->effects);
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haptic->effects = NULL;
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haptic->neffects = 0;
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/* Clean up */
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if (haptic->hwdata->bXInputHaptic) {
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SDL_XINPUT_HapticClose(haptic);
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} else {
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SDL_DINPUT_HapticClose(haptic);
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}
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/* Free */
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SDL_free(haptic->hwdata);
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haptic->hwdata = NULL;
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}
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}
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/*
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* Clean up after system specific haptic stuff
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*/
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void
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SDL_SYS_HapticQuit(void)
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{
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SDL_hapticlist_item *item;
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SDL_hapticlist_item *next = NULL;
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SDL_Haptic *hapticitem = NULL;
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extern SDL_Haptic *SDL_haptics;
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for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
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if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
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/* we _have_ to stop the thread before we free the XInput DLL! */
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hapticitem->hwdata->stopThread = 1;
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SDL_WaitThread(hapticitem->hwdata->thread, NULL);
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hapticitem->hwdata->thread = NULL;
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}
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}
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for (item = SDL_hapticlist; item; item = next) {
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/* Opened and not closed haptics are leaked, this is on purpose.
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* Close your haptic devices after usage. */
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/* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
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next = item->next;
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SDL_free(item->name);
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SDL_free(item);
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}
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SDL_XINPUT_HapticQuit();
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SDL_DINPUT_HapticQuit();
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}
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/*
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* Creates a new haptic effect.
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*/
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int
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SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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SDL_HapticEffect * base)
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{
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int result;
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/* Alloc the effect. */
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effect->hweffect = (struct haptic_hweffect *)
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SDL_malloc(sizeof(struct haptic_hweffect));
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if (effect->hweffect == NULL) {
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SDL_OutOfMemory();
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return -1;
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}
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SDL_zerop(effect->hweffect);
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if (haptic->hwdata->bXInputHaptic) {
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result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
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} else {
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result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
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}
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if (result < 0) {
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SDL_free(effect->hweffect);
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effect->hweffect = NULL;
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}
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return result;
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}
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/*
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* Updates an effect.
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*/
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int
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SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * data)
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{
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if (haptic->hwdata->bXInputHaptic) {
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return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
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} else {
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return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
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}
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}
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|
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/*
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* Runs an effect.
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*/
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int
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SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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Uint32 iterations)
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{
|
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if (haptic->hwdata->bXInputHaptic) {
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return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
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} else {
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return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
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}
|
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}
|
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|
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/*
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* Stops an effect.
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*/
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int
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SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
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if (haptic->hwdata->bXInputHaptic) {
|
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return SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopEffect(haptic, effect);
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||||
}
|
||||
}
|
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|
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/*
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* Frees the effect.
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*/
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void
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SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
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if (haptic->hwdata->bXInputHaptic) {
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SDL_XINPUT_HapticDestroyEffect(haptic, effect);
|
||||
} else {
|
||||
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
|
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}
|
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SDL_free(effect->hweffect);
|
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effect->hweffect = NULL;
|
||||
}
|
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|
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/*
|
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* Gets the status of a haptic effect.
|
||||
*/
|
||||
int
|
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SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
|
||||
struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the gain.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetGain(haptic, gain);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetGain(haptic, gain);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the autocentering.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticPause(SDL_Haptic * haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticPause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticPause(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticUnpause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticUnpause(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops all the playing effects on the device.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticStopAll(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopAll(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
88
src/haptic/windows/SDL_windowshaptic_c.h
Normal file
88
src/haptic/windows/SDL_windowshaptic_c.h
Normal file
|
@ -0,0 +1,88 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef _SDL_windowshaptic_c_h
|
||||
#define _SDL_windowshaptic_c_h
|
||||
|
||||
#include "SDL_thread.h"
|
||||
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
|
||||
/*
|
||||
* Haptic system hardware data.
|
||||
*/
|
||||
struct haptic_hwdata
|
||||
{
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
LPDIRECTINPUTDEVICE8 device;
|
||||
#endif
|
||||
DWORD axes[3]; /* Axes to use. */
|
||||
SDL_bool is_joystick; /* Device is loaded as joystick. */
|
||||
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
SDL_Thread *thread;
|
||||
SDL_mutex *mutex;
|
||||
volatile Uint32 stopTicks;
|
||||
volatile int stopThread;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Haptic system effect data.
|
||||
*/
|
||||
struct haptic_hweffect
|
||||
{
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
DIEFFECT effect;
|
||||
LPDIRECTINPUTEFFECT ref;
|
||||
#endif
|
||||
#if SDL_HAPTIC_XINPUT
|
||||
XINPUT_VIBRATION vibration;
|
||||
#endif
|
||||
};
|
||||
|
||||
/*
|
||||
* List of available haptic devices.
|
||||
*/
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
char *name;
|
||||
SDL_Haptic *haptic;
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
DIDEVICEINSTANCE instance;
|
||||
DIDEVCAPS capabilities;
|
||||
#endif
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
struct SDL_hapticlist_item *next;
|
||||
} SDL_hapticlist_item;
|
||||
|
||||
extern SDL_hapticlist_item *SDL_hapticlist;
|
||||
|
||||
extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
|
||||
extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
|
||||
|
||||
#endif /* _SDL_windowshaptic_c_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
491
src/haptic/windows/SDL_xinputhaptic.c
Normal file
491
src/haptic/windows/SDL_xinputhaptic.c
Normal file
|
@ -0,0 +1,491 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
|
||||
|
||||
|
||||
#if SDL_HAPTIC_XINPUT
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
static SDL_bool loaded_xinput = SDL_FALSE;
|
||||
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
|
||||
if (!env || SDL_atoi(env)) {
|
||||
loaded_xinput = (WIN_LoadXInputDLL() == 0);
|
||||
}
|
||||
|
||||
if (loaded_xinput) {
|
||||
DWORD i;
|
||||
for (i = 0; i < XUSER_MAX_COUNT; i++) {
|
||||
SDL_XINPUT_MaybeAddDevice(i);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Make sure we don't already have it */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
return -1; /* Already added */
|
||||
}
|
||||
}
|
||||
|
||||
SDL_zero(state);
|
||||
if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
|
||||
return -1; /* no force feedback on this device. */
|
||||
}
|
||||
|
||||
item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
|
||||
if (item == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
SDL_zerop(item);
|
||||
|
||||
/* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
|
||||
{
|
||||
char buf[64];
|
||||
SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1));
|
||||
item->name = SDL_strdup(buf);
|
||||
}
|
||||
|
||||
if (!item->name) {
|
||||
SDL_free(item);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Copy the instance over, useful for creating devices. */
|
||||
item->bXInputHaptic = SDL_TRUE;
|
||||
item->userid = userid;
|
||||
|
||||
return SDL_SYS_AddHapticDevice(item);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *prev = NULL;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
/* found it, remove it. */
|
||||
return SDL_SYS_RemoveHapticDevice(prev, item);
|
||||
}
|
||||
prev = item;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* !!! FIXME: this is a hack, remove this later. */
|
||||
/* Since XInput doesn't offer a way to vibrate for X time, we hook into
|
||||
* SDL_PumpEvents() to check if it's time to stop vibrating with some
|
||||
* frequency.
|
||||
* In practice, this works for 99% of use cases. But in an ideal world,
|
||||
* we do this in a separate thread so that:
|
||||
* - we aren't bound to when the app chooses to pump the event queue.
|
||||
* - we aren't adding more polling to the event queue
|
||||
* - we can emulate all the haptic effects correctly (start on a delay,
|
||||
* mix multiple effects, etc).
|
||||
*
|
||||
* Mostly, this is here to get rumbling to work, and all the other features
|
||||
* are absent in the XInput path for now. :(
|
||||
*/
|
||||
static int SDLCALL
|
||||
SDL_RunXInputHaptic(void *arg)
|
||||
{
|
||||
struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
|
||||
|
||||
while (!hwdata->stopThread) {
|
||||
SDL_Delay(50);
|
||||
SDL_LockMutex(hwdata->mutex);
|
||||
/* If we're currently running and need to stop... */
|
||||
if (hwdata->stopTicks) {
|
||||
if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
hwdata->stopTicks = 0;
|
||||
XINPUTSETSTATE(hwdata->userid, &vibration);
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(hwdata->mutex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
|
||||
{
|
||||
char threadName[32];
|
||||
XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */
|
||||
XINPUTSETSTATE(userid, &vibration);
|
||||
|
||||
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
haptic->neffects = 1;
|
||||
haptic->nplaying = 1;
|
||||
|
||||
/* Prepare effects memory. */
|
||||
haptic->effects = (struct haptic_effect *)
|
||||
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
|
||||
if (haptic->effects == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
/* Clear the memory */
|
||||
SDL_memset(haptic->effects, 0,
|
||||
sizeof(struct haptic_effect) * haptic->neffects);
|
||||
|
||||
haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
|
||||
if (haptic->hwdata == NULL) {
|
||||
SDL_free(haptic->effects);
|
||||
haptic->effects = NULL;
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
|
||||
|
||||
haptic->hwdata->bXInputHaptic = 1;
|
||||
haptic->hwdata->userid = userid;
|
||||
|
||||
haptic->hwdata->mutex = SDL_CreateMutex();
|
||||
if (haptic->hwdata->mutex == NULL) {
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic mutex");
|
||||
}
|
||||
|
||||
SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
|
||||
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC) /* !!! FIXME: this is nasty. */
|
||||
#undef SDL_CreateThread
|
||||
#if SDL_DYNAMIC_API
|
||||
haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
|
||||
#else
|
||||
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
|
||||
#endif
|
||||
#else
|
||||
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata);
|
||||
#endif
|
||||
if (haptic->hwdata->thread == NULL) {
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic thread");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
return (haptic->hwdata->userid == joystick->hwdata->userid);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
int index = 0;
|
||||
|
||||
/* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
|
||||
haptic->index = index;
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
|
||||
}
|
||||
++index;
|
||||
}
|
||||
|
||||
SDL_SetError("Couldn't find joystick in haptic device list");
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
|
||||
{
|
||||
haptic->hwdata->stopThread = 1;
|
||||
SDL_WaitThread(haptic->hwdata->thread, NULL);
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
if (loaded_xinput) {
|
||||
WIN_UnloadXInputDLL();
|
||||
loaded_xinput = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
|
||||
{
|
||||
SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
|
||||
vib->wLeftMotorSpeed = data->leftright.large_magnitude;
|
||||
vib->wRightMotorSpeed = data->leftright.small_magnitude;
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (haptic->hwdata->stopTicks) { /* running right now? Update it. */
|
||||
XINPUTSETSTATE(haptic->hwdata->userid, vib);
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
|
||||
haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
|
||||
} else if ((!effect->effect.leftright.length) || (!iterations)) {
|
||||
/* do nothing. Effect runs for zero milliseconds. */
|
||||
} else {
|
||||
haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
|
||||
if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
|
||||
haptic->hwdata->stopTicks = 1; /* fix edge cases. */
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
#else /* !SDL_HAPTIC_XINPUT */
|
||||
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_XINPUT */
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
47
src/haptic/windows/SDL_xinputhaptic_c.h
Normal file
47
src/haptic/windows/SDL_xinputhaptic_c.h
Normal file
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
|
||||
|
||||
extern int SDL_XINPUT_HapticInit(void);
|
||||
extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
|
||||
extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
|
||||
extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
|
||||
extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic);
|
||||
extern void SDL_XINPUT_HapticQuit(void);
|
||||
extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
|
||||
extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
|
||||
extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
|
||||
extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
|
||||
extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
|
||||
extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic);
|
||||
extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic);
|
||||
extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue