Fixed bug #925
Changed "win32" to "windows" --HG-- rename : include/SDL_config_win32.h => include/SDL_config_windows.h rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c rename : src/main/win32/version.rc => src/main/windows/version.rc rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
This commit is contained in:
parent
ee1f71dd63
commit
9d25ba272a
82 changed files with 382 additions and 375 deletions
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@ -102,8 +102,8 @@
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<PreBuildEvent>
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<Message>Making sure basic SDL headers are in place...</Message>
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<Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
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echo Copying SDL_config_win32.h to SDL_config.h...
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copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
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echo Copying SDL_config_windows.h to SDL_config.h...
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copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
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:SDLCONFIGOKAY
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if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
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@ -155,8 +155,8 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
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<PreBuildEvent>
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<Message>Making sure basic SDL headers are in place...</Message>
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<Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
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echo Copying SDL_config_win32.h to SDL_config.h...
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copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
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echo Copying SDL_config_windows.h to SDL_config.h...
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copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
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:SDLCONFIGOKAY
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if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
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@ -208,8 +208,8 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
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<PreBuildEvent>
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<Message>Making sure basic SDL headers are in place...</Message>
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<Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
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echo Copying SDL_config_win32.h to SDL_config.h...
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copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
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echo Copying SDL_config_windows.h to SDL_config.h...
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copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
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:SDLCONFIGOKAY
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if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
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@ -256,9 +256,9 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\Src\Main\Win32\SDL_win32_main.c" />
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<ClCompile Include="..\..\src\main\windows\SDL_windows_main.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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