Fixed bug #925
Changed "win32" to "windows" --HG-- rename : include/SDL_config_win32.h => include/SDL_config_windows.h rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c rename : src/main/win32/version.rc => src/main/windows/version.rc rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
This commit is contained in:
parent
ee1f71dd63
commit
9d25ba272a
82 changed files with 382 additions and 375 deletions
612
src/video/windows/SDL_windowsopengl.c
Normal file
612
src/video/windows/SDL_windowsopengl.c
Normal file
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@ -0,0 +1,612 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_windowsvideo.h"
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/* WGL implementation of SDL OpenGL support */
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#if SDL_VIDEO_OPENGL_WGL
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#include "SDL_opengl.h"
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#define DEFAULT_OPENGL "OPENGL32.DLL"
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#ifndef WGL_ARB_create_context
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#define WGL_ARB_create_context
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
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#define WGL_CONTEXT_FLAGS_ARB 0x2093
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#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#endif
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typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
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HGLRC
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hShareContext,
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const int
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*attribList);
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int
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WIN_GL_LoadLibrary(_THIS, const char *path)
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{
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LPTSTR wpath;
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HANDLE handle;
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if (path == NULL) {
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path = SDL_getenv("SDL_OPENGL_LIBRARY");
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}
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if (path == NULL) {
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path = DEFAULT_OPENGL;
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}
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wpath = WIN_UTF8ToString(path);
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_this->gl_config.dll_handle = LoadLibrary(wpath);
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SDL_free(wpath);
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if (!_this->gl_config.dll_handle) {
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char message[1024];
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SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
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path);
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WIN_SetError(message);
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return -1;
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}
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SDL_strlcpy(_this->gl_config.driver_path, path,
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SDL_arraysize(_this->gl_config.driver_path));
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/* Allocate OpenGL memory */
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_this->gl_data =
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(struct SDL_GLDriverData *) SDL_calloc(1,
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sizeof(struct
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SDL_GLDriverData));
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if (!_this->gl_data) {
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SDL_OutOfMemory();
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return -1;
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}
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/* Load function pointers */
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handle = _this->gl_config.dll_handle;
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_this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *))
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GetProcAddress(handle, "wglGetProcAddress");
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_this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC))
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GetProcAddress(handle, "wglCreateContext");
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_this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC))
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GetProcAddress(handle, "wglDeleteContext");
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_this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC))
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GetProcAddress(handle, "wglMakeCurrent");
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_this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int))
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GetProcAddress(handle, "wglSwapIntervalEXT");
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_this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void))
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GetProcAddress(handle, "wglGetSwapIntervalEXT");
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if (!_this->gl_data->wglGetProcAddress ||
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!_this->gl_data->wglCreateContext ||
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!_this->gl_data->wglDeleteContext ||
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!_this->gl_data->wglMakeCurrent) {
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SDL_SetError("Could not retrieve OpenGL functions");
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FreeLibrary(handle);
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return -1;
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}
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return 0;
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}
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void *
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WIN_GL_GetProcAddress(_THIS, const char *proc)
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{
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void *func;
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/* This is to pick up extensions */
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func = _this->gl_data->wglGetProcAddress(proc);
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if (!func) {
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/* This is probably a normal GL function */
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func = GetProcAddress(_this->gl_config.dll_handle, proc);
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}
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return func;
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}
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void
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WIN_GL_UnloadLibrary(_THIS)
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{
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FreeLibrary((HMODULE) _this->gl_config.dll_handle);
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_this->gl_config.dll_handle = NULL;
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/* Free OpenGL memory */
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SDL_free(_this->gl_data);
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_this->gl_data = NULL;
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}
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static void
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WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd)
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{
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SDL_zerop(pfd);
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pfd->nSize = sizeof(*pfd);
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pfd->nVersion = 1;
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pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
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if (_this->gl_config.double_buffer) {
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pfd->dwFlags |= PFD_DOUBLEBUFFER;
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}
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if (_this->gl_config.stereo) {
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pfd->dwFlags |= PFD_STEREO;
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}
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pfd->iLayerType = PFD_MAIN_PLANE;
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pfd->iPixelType = PFD_TYPE_RGBA;
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pfd->cRedBits = _this->gl_config.red_size;
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pfd->cGreenBits = _this->gl_config.green_size;
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pfd->cBlueBits = _this->gl_config.blue_size;
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pfd->cAlphaBits = _this->gl_config.alpha_size;
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if (_this->gl_config.buffer_size) {
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pfd->cColorBits =
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_this->gl_config.buffer_size - _this->gl_config.alpha_size;
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} else {
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pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits);
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}
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pfd->cAccumRedBits = _this->gl_config.accum_red_size;
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pfd->cAccumGreenBits = _this->gl_config.accum_green_size;
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pfd->cAccumBlueBits = _this->gl_config.accum_blue_size;
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pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size;
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pfd->cAccumBits =
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(pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits +
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pfd->cAccumAlphaBits);
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pfd->cDepthBits = _this->gl_config.depth_size;
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pfd->cStencilBits = _this->gl_config.stencil_size;
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}
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/* Choose the closest pixel format that meets or exceeds the target.
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FIXME: Should we weight any particular attribute over any other?
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*/
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static int
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WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int count, index, best = 0;
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unsigned int dist, best_dist = ~0U;
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count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL);
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for (index = 1; index <= count; index++) {
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if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) {
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continue;
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}
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if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) {
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continue;
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}
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if (pfd.iLayerType != target->iLayerType) {
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continue;
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}
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if (pfd.iPixelType != target->iPixelType) {
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continue;
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}
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dist = 0;
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if (pfd.cColorBits < target->cColorBits) {
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continue;
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} else {
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dist += (pfd.cColorBits - target->cColorBits);
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}
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if (pfd.cRedBits < target->cRedBits) {
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continue;
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} else {
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dist += (pfd.cRedBits - target->cRedBits);
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}
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if (pfd.cGreenBits < target->cGreenBits) {
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continue;
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} else {
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dist += (pfd.cGreenBits - target->cGreenBits);
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}
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if (pfd.cBlueBits < target->cBlueBits) {
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continue;
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} else {
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dist += (pfd.cBlueBits - target->cBlueBits);
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}
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if (pfd.cAlphaBits < target->cAlphaBits) {
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continue;
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} else {
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dist += (pfd.cAlphaBits - target->cAlphaBits);
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}
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if (pfd.cAccumBits < target->cAccumBits) {
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continue;
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} else {
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dist += (pfd.cAccumBits - target->cAccumBits);
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}
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if (pfd.cAccumRedBits < target->cAccumRedBits) {
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continue;
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} else {
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dist += (pfd.cAccumRedBits - target->cAccumRedBits);
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}
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if (pfd.cAccumGreenBits < target->cAccumGreenBits) {
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continue;
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} else {
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dist += (pfd.cAccumGreenBits - target->cAccumGreenBits);
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}
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if (pfd.cAccumBlueBits < target->cAccumBlueBits) {
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continue;
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} else {
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dist += (pfd.cAccumBlueBits - target->cAccumBlueBits);
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}
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if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) {
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continue;
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} else {
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dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits);
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}
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if (pfd.cDepthBits < target->cDepthBits) {
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continue;
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} else {
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dist += (pfd.cDepthBits - target->cDepthBits);
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}
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if (pfd.cStencilBits < target->cStencilBits) {
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continue;
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} else {
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dist += (pfd.cStencilBits - target->cStencilBits);
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}
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if (dist < best_dist) {
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best = index;
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best_dist = dist;
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}
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}
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return best;
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}
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static SDL_bool
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HasExtension(const char *extension, const char *extensions)
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{
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const char *start;
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const char *where, *terminator;
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/* Extension names should not have spaces. */
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where = SDL_strchr(extension, ' ');
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if (where || *extension == '\0')
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return SDL_FALSE;
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if (!extensions)
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return SDL_FALSE;
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/* It takes a bit of care to be fool-proof about parsing the
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* OpenGL extensions string. Don't be fooled by sub-strings,
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* etc. */
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start = extensions;
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for (;;) {
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where = SDL_strstr(start, extension);
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if (!where)
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break;
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terminator = where + SDL_strlen(extension);
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if (where == start || *(where - 1) == ' ')
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if (*terminator == ' ' || *terminator == '\0')
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return SDL_TRUE;
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start = terminator;
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}
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return SDL_FALSE;
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}
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static void
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WIN_GL_InitExtensions(_THIS, HDC hdc)
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{
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const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
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const char *extensions;
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wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
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_this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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if (wglGetExtensionsStringARB) {
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extensions = wglGetExtensionsStringARB(hdc);
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} else {
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extensions = NULL;
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}
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/* Check for WGL_ARB_pixel_format */
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_this->gl_data->WGL_ARB_pixel_format = 0;
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if (HasExtension("WGL_ARB_pixel_format", extensions)) {
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_this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *)
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(HDC, const int *,
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const FLOAT *, UINT,
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int *, UINT *))
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WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB");
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_this->gl_data->wglGetPixelFormatAttribivARB =
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(BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *))
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WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB");
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if ((_this->gl_data->wglChoosePixelFormatARB != NULL) &&
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(_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) {
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_this->gl_data->WGL_ARB_pixel_format = 1;
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}
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}
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/* Check for WGL_EXT_swap_control */
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if (HasExtension("WGL_EXT_swap_control", extensions)) {
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_this->gl_data->wglSwapIntervalEXT =
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WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT");
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_this->gl_data->wglGetSwapIntervalEXT =
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WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT");
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} else {
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_this->gl_data->wglSwapIntervalEXT = NULL;
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_this->gl_data->wglGetSwapIntervalEXT = NULL;
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}
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}
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static int
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WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
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{
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HWND hwnd;
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HDC hdc;
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PIXELFORMATDESCRIPTOR pfd;
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HGLRC hglrc;
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int pixel_format = 0;
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unsigned int matching;
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hwnd =
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CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
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10, 10, NULL, NULL, SDL_Instance, NULL);
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WIN_PumpEvents(_this);
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hdc = GetDC(hwnd);
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WIN_GL_SetupPixelFormat(_this, &pfd);
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SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);
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hglrc = _this->gl_data->wglCreateContext(hdc);
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if (hglrc) {
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_this->gl_data->wglMakeCurrent(hdc, hglrc);
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WIN_GL_InitExtensions(_this, hdc);
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if (_this->gl_data->WGL_ARB_pixel_format) {
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||||
_this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
|
||||
1, &pixel_format,
|
||||
&matching);
|
||||
}
|
||||
|
||||
_this->gl_data->wglMakeCurrent(NULL, NULL);
|
||||
_this->gl_data->wglDeleteContext(hglrc);
|
||||
}
|
||||
ReleaseDC(hwnd, hdc);
|
||||
DestroyWindow(hwnd);
|
||||
WIN_PumpEvents(_this);
|
||||
|
||||
return pixel_format;
|
||||
}
|
||||
|
||||
int
|
||||
WIN_GL_SetupWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
int pixel_format;
|
||||
int iAttribs[64];
|
||||
int *iAttr;
|
||||
float fAttribs[1] = { 0 };
|
||||
|
||||
WIN_GL_SetupPixelFormat(_this, &pfd);
|
||||
|
||||
/* setup WGL_ARB_pixel_format attribs */
|
||||
iAttr = &iAttribs[0];
|
||||
|
||||
*iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
|
||||
*iAttr++ = GL_TRUE;
|
||||
*iAttr++ = WGL_ACCELERATION_ARB;
|
||||
*iAttr++ = WGL_FULL_ACCELERATION_ARB;
|
||||
*iAttr++ = WGL_RED_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.red_size;
|
||||
*iAttr++ = WGL_GREEN_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.green_size;
|
||||
*iAttr++ = WGL_BLUE_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.blue_size;
|
||||
|
||||
if (_this->gl_config.alpha_size) {
|
||||
*iAttr++ = WGL_ALPHA_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.alpha_size;
|
||||
}
|
||||
|
||||
*iAttr++ = WGL_DOUBLE_BUFFER_ARB;
|
||||
*iAttr++ = _this->gl_config.double_buffer;
|
||||
|
||||
*iAttr++ = WGL_DEPTH_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.depth_size;
|
||||
|
||||
if (_this->gl_config.stencil_size) {
|
||||
*iAttr++ = WGL_STENCIL_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.stencil_size;
|
||||
}
|
||||
|
||||
if (_this->gl_config.accum_red_size) {
|
||||
*iAttr++ = WGL_ACCUM_RED_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.accum_red_size;
|
||||
}
|
||||
|
||||
if (_this->gl_config.accum_green_size) {
|
||||
*iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.accum_green_size;
|
||||
}
|
||||
|
||||
if (_this->gl_config.accum_blue_size) {
|
||||
*iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.accum_blue_size;
|
||||
}
|
||||
|
||||
if (_this->gl_config.accum_alpha_size) {
|
||||
*iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
|
||||
*iAttr++ = _this->gl_config.accum_alpha_size;
|
||||
}
|
||||
|
||||
if (_this->gl_config.stereo) {
|
||||
*iAttr++ = WGL_STEREO_ARB;
|
||||
*iAttr++ = GL_TRUE;
|
||||
}
|
||||
|
||||
if (_this->gl_config.multisamplebuffers) {
|
||||
*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
|
||||
*iAttr++ = _this->gl_config.multisamplebuffers;
|
||||
}
|
||||
|
||||
if (_this->gl_config.multisamplesamples) {
|
||||
*iAttr++ = WGL_SAMPLES_ARB;
|
||||
*iAttr++ = _this->gl_config.multisamplesamples;
|
||||
}
|
||||
|
||||
if (_this->gl_config.accelerated >= 0) {
|
||||
*iAttr++ = WGL_ACCELERATION_ARB;
|
||||
*iAttr++ =
|
||||
(_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB :
|
||||
WGL_NO_ACCELERATION_ARB);
|
||||
}
|
||||
|
||||
*iAttr = 0;
|
||||
|
||||
/* Choose and set the closest available pixel format */
|
||||
pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs);
|
||||
if (!pixel_format) {
|
||||
pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd);
|
||||
}
|
||||
if (!pixel_format) {
|
||||
SDL_SetError("No matching GL pixel format available");
|
||||
return -1;
|
||||
}
|
||||
if (!SetPixelFormat(hdc, pixel_format, &pfd)) {
|
||||
WIN_SetError("SetPixelFormat()");
|
||||
return (-1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_GLContext
|
||||
WIN_GL_CreateContext(_THIS, SDL_Window * window)
|
||||
{
|
||||
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
|
||||
HGLRC context;
|
||||
|
||||
if (_this->gl_config.major_version < 3) {
|
||||
context = _this->gl_data->wglCreateContext(hdc);
|
||||
} else {
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
|
||||
HGLRC temp_context = _this->gl_data->wglCreateContext(hdc);
|
||||
if (!temp_context) {
|
||||
SDL_SetError("Could not create GL context");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Make the context current */
|
||||
if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) {
|
||||
WIN_GL_DeleteContext(_this, temp_context);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wglCreateContextAttribsARB =
|
||||
(PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
|
||||
wglGetProcAddress("wglCreateContextAttribsARB");
|
||||
if (!wglCreateContextAttribsARB) {
|
||||
SDL_SetError("GL 3.x is not supported");
|
||||
context = temp_context;
|
||||
} else {
|
||||
int attribs[] = {
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
|
||||
0
|
||||
};
|
||||
/* Create the GL 3.x context */
|
||||
context = wglCreateContextAttribsARB(hdc, 0, attribs);
|
||||
/* Delete the GL 2.x context */
|
||||
_this->gl_data->wglDeleteContext(temp_context);
|
||||
}
|
||||
}
|
||||
|
||||
if (!context) {
|
||||
WIN_SetError("Could not create GL context");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (WIN_GL_MakeCurrent(_this, window, context) < 0) {
|
||||
WIN_GL_DeleteContext(_this, context);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
WIN_GL_InitExtensions(_this, hdc);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
int
|
||||
WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
|
||||
{
|
||||
HDC hdc;
|
||||
int status;
|
||||
|
||||
if (window) {
|
||||
hdc = ((SDL_WindowData *) window->driverdata)->hdc;
|
||||
} else {
|
||||
hdc = NULL;
|
||||
}
|
||||
if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) {
|
||||
WIN_SetError("wglMakeCurrent()");
|
||||
status = -1;
|
||||
} else {
|
||||
status = 0;
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
int
|
||||
WIN_GL_SetSwapInterval(_THIS, int interval)
|
||||
{
|
||||
if (_this->gl_data->wglSwapIntervalEXT) {
|
||||
_this->gl_data->wglSwapIntervalEXT(interval);
|
||||
return 0;
|
||||
} else {
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
WIN_GL_GetSwapInterval(_THIS)
|
||||
{
|
||||
if (_this->gl_data->wglGetSwapIntervalEXT) {
|
||||
return _this->gl_data->wglGetSwapIntervalEXT();
|
||||
} else {
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
|
||||
|
||||
SwapBuffers(hdc);
|
||||
}
|
||||
|
||||
void
|
||||
WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
|
||||
{
|
||||
_this->gl_data->wglDeleteContext((HGLRC) context);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_OPENGL_WGL */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue