WinRT: added mouse button event support
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c5a3281bc7
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3 changed files with 16 additions and 3 deletions
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@ -5,6 +5,8 @@ extern "C" {
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#include "SDL_assert.h"
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#include "SDL_stdinc.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_mouse_c.h"
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#include "SDL_events.h"
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}
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// HACK, DLudwig: The C-style main() will get loaded via the app's
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@ -68,6 +70,9 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
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window->PointerPressed +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerPressed);
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window->PointerReleased +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
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window->PointerMoved +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
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@ -129,7 +134,14 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
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void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
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{
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// Insert your code here.
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// TODO, WinRT: consider attaching the SDL_Window to the mouse down button event
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SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
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{
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// TODO, WinRT: consider attaching the SDL_Window to the mouse up button event
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SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
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}
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void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
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@ -33,6 +33,7 @@ protected:
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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private:
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@ -41,6 +41,8 @@ extern "C" {
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#include "SDL_winrtevents_c.h"
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#include "SDL_winrtframebuffer_c.h"
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extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
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#define WINRTVID_DRIVER_NAME "dummy"
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/* Initialization/Query functions */
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@ -96,8 +98,6 @@ VideoBootStrap WINRT_bootstrap = {
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WINRT_Available, WINRT_CreateDevice
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};
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extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
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int
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WINRT_VideoInit(_THIS)
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{
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