From 9e01a7bbb10e04872bedb67012310a6078d9fadc Mon Sep 17 00:00:00 2001 From: egottlieb Date: Fri, 6 Aug 2010 13:52:38 -0400 Subject: [PATCH] Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree(). --- src/video/SDL_shape.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/video/SDL_shape.c b/src/video/SDL_shape.c index 4352c97a2..d53f6a38f 100644 --- a/src/video/SDL_shape.c +++ b/src/video/SDL_shape.c @@ -168,13 +168,13 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac next.x = dimensions.x; next.y = dimensions.y; result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); - next.x = dimensions.w / 2 + 1; + next.x = dimensions.w / 2; //Unneeded: next.y = dimensions.y; result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); next.x = dimensions.x; - next.y = dimensions.h / 2 + 1; + next.y = dimensions.h / 2; result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); - next.x = dimensions.w / 2 + 1; + next.x = dimensions.w / 2; //Unneeded: next.y = dimensions.h / 2 + 1; result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); return result;