The jump hack is no longer used.
Cheers!
This commit is contained in:
parent
eeffdf78ab
commit
9f08f67e67
5 changed files with 22 additions and 97 deletions
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@ -25,14 +25,14 @@
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@ -235,8 +235,6 @@
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@ -265,30 +263,16 @@
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006E98631195513D001DE610 /* icon.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; name = icon.bmp; path = ../../test/icon.bmp; sourceTree = SOURCE_ROOT; };
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006E98641195513D001DE610 /* moose.dat */ = {isa = PBXFileReference; lastKnownFileType = file; name = moose.dat; path = ../../test/moose.dat; sourceTree = SOURCE_ROOT; };
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006E98651195513D001DE610 /* picture.xbm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = picture.xbm; path = ../../test/picture.xbm; sourceTree = SOURCE_ROOT; };
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@ -515,8 +499,6 @@
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/* End PBXFileReference section */
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/* Begin PBXFrameworksBuildPhase section */
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@ -754,8 +736,6 @@
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FD689F090E26E5D900F90B21 /* uikit */ = {
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FD689F090E26E5D900F90B21 /* uikit */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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FDC656440E560DF800311C8E /* jumphack.c */,
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FDC656450E560DF800311C8E /* jumphack.h */,
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FDC261780E3A3FC8001C4554 /* keyinfotable.h */,
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FDC261780E3A3FC8001C4554 /* keyinfotable.h */,
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FD689FCD0E26E9D400F90B21 /* SDL_uikitappdelegate.h */,
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FD689FCD0E26E9D400F90B21 /* SDL_uikitappdelegate.h */,
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FD689FCC0E26E9D400F90B21 /* SDL_uikitappdelegate.m */,
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FD689FCC0E26E9D400F90B21 /* SDL_uikitappdelegate.m */,
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FD689F240E26E5D900F90B21 /* SDL_uikitwindow.h in Headers */,
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FD689F240E26E5D900F90B21 /* SDL_uikitwindow.h in Headers */,
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FD689F260E26E5D900F90B21 /* SDL_uikitopenglview.h in Headers */,
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FD689F260E26E5D900F90B21 /* SDL_uikitopenglview.h in Headers */,
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FD689FCF0E26E9D400F90B21 /* SDL_uikitappdelegate.h in Headers */,
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FD689FCF0E26E9D400F90B21 /* SDL_uikitappdelegate.h in Headers */,
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FDC656490E560DF800311C8E /* jumphack.h in Headers */,
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047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */,
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047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */,
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046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */,
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046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */,
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006E9888119552DD001DE610 /* SDL_rwopsbundlesupport.h in Headers */,
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006E9888119552DD001DE610 /* SDL_rwopsbundlesupport.h in Headers */,
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isa = PBXResourcesBuildPhase;
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isa = PBXResourcesBuildPhase;
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buildActionMask = 2147483647;
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buildActionMask = 2147483647;
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files = (
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files = (
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006E985A119550FB001DE610 /* README in Resources */,
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006E985A119550FB001DE610 /* (null) in Resources */,
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006E986A1195513D001DE610 /* icon.bmp in Resources */,
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006E986A1195513D001DE610 /* icon.bmp in Resources */,
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006E986B1195513D001DE610 /* moose.dat in Resources */,
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006E986B1195513D001DE610 /* moose.dat in Resources */,
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006E986C1195513D001DE610 /* picture.xbm in Resources */,
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006E986C1195513D001DE610 /* picture.xbm in Resources */,
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006E985B119550FB001DE610 /* rect.c in Sources */,
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006E985B119550FB001DE610 /* rect.c in Sources */,
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006E985C119550FB001DE610 /* render.c in Sources */,
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006E985C119550FB001DE610 /* render.c in Sources */,
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006E985E119550FB001DE610 /* rwops.c in Sources */,
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006E985E119550FB001DE610 /* rwops.c in Sources */,
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006E9860119550FB001DE610 /* SDL_at.c in Sources */,
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006E9860119550FB001DE610 /* (null) in Sources */,
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006E9861119550FB001DE610 /* surface.c in Sources */,
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006E9861119550FB001DE610 /* surface.c in Sources */,
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006E9862119550FB001DE610 /* testsdl.c in Sources */,
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006E9862119550FB001DE610 /* (null) in Sources */,
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001E39A71196EE6F00A3F5B8 /* TestSupportRWops_Cocoa.m in Sources */,
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001E39A71196EE6F00A3F5B8 /* TestSupportRWops_Cocoa.m in Sources */,
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);
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);
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runOnlyForDeploymentPostprocessing = 0;
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runOnlyForDeploymentPostprocessing = 0;
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FD689F270E26E5D900F90B21 /* SDL_uikitopenglview.m in Sources */,
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FD689F270E26E5D900F90B21 /* SDL_uikitopenglview.m in Sources */,
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FD689FCE0E26E9D400F90B21 /* SDL_uikitappdelegate.m in Sources */,
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FD689FCE0E26E9D400F90B21 /* SDL_uikitappdelegate.m in Sources */,
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FD8BD8250E27E25900B52CD5 /* SDL_sysloadso.c in Sources */,
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FD8BD8250E27E25900B52CD5 /* SDL_sysloadso.c in Sources */,
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FDC656480E560DF800311C8E /* jumphack.c in Sources */,
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047677BB0EA76A31008ABAF1 /* SDL_syshaptic.c in Sources */,
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047677BB0EA76A31008ABAF1 /* SDL_syshaptic.c in Sources */,
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047677BC0EA76A31008ABAF1 /* SDL_haptic.c in Sources */,
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047677BC0EA76A31008ABAF1 /* SDL_haptic.c in Sources */,
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047AF1B30EA98D6C00811173 /* SDL_sysloadso.c in Sources */,
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047AF1B30EA98D6C00811173 /* SDL_sysloadso.c in Sources */,
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#include "SDL_uikitappdelegate.h"
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#include "SDL_uikitappdelegate.h"
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#include "SDL_uikitmodes.h"
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#include "SDL_uikitmodes.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_events_c.h"
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#include "jumphack.h"
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#ifdef main
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#ifdef main
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#undef main
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#undef main
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if (!UIKit_EventPumpEnabled)
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if (!UIKit_EventPumpEnabled)
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return;
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return;
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/*
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/* Let the run loop run for a short amount of time: long enough for
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||||||
When the user presses the 'home' button on the iPod
|
touch events to get processed (which is important to get certain
|
||||||
the application exits -- immediatly.
|
elements of Game Center's GKLeaderboardViewController to respond
|
||||||
|
to touch input), but not long enough to introduce a significant
|
||||||
|
delay in the rest of the app.
|
||||||
|
*/
|
||||||
|
const CFTimeInterval seconds = 0.000002;
|
||||||
|
|
||||||
Unlike in Mac OS X, it appears there is no way to cancel the termination.
|
/* Pump most event types. */
|
||||||
|
SInt32 result;
|
||||||
|
do {
|
||||||
|
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
|
||||||
|
} while (result == kCFRunLoopRunHandledSource);
|
||||||
|
|
||||||
This doesn't give the SDL user's application time to respond to an SDL_Quit event.
|
/* Make sure UIScrollView objects scroll properly. */
|
||||||
So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
|
do {
|
||||||
when the delegate receives the ApplicationWillTerminate message, we execute
|
result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
|
||||||
a longjmp statement to get back here, preventing an immediate exit.
|
} while(result == kCFRunLoopRunHandledSource);
|
||||||
*/
|
|
||||||
if (setjmp(*jump_env()) == 0) {
|
|
||||||
/* if we're setting the jump, rather than jumping back */
|
|
||||||
|
|
||||||
/* Let the run loop run for a short amount of time: long enough for
|
|
||||||
touch events to get processed (which is important to get certain
|
|
||||||
elements of Game Center's GKLeaderboardViewController to respond
|
|
||||||
to touch input), but not long enough to introduce a significant
|
|
||||||
delay in the rest of the app.
|
|
||||||
*/
|
|
||||||
const CFTimeInterval seconds = 0.000002;
|
|
||||||
|
|
||||||
/* Pump most event types. */
|
|
||||||
SInt32 result;
|
|
||||||
do {
|
|
||||||
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
|
|
||||||
} while (result == kCFRunLoopRunHandledSource);
|
|
||||||
|
|
||||||
/* Make sure UIScrollView objects scroll properly. */
|
|
||||||
do {
|
|
||||||
result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
|
|
||||||
} while(result == kCFRunLoopRunHandledSource);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
||||||
|
|
|
@ -1,19 +0,0 @@
|
||||||
/*
|
|
||||||
* jumphack.c
|
|
||||||
* SDLiPhoneOS
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "jumphack.h"
|
|
||||||
|
|
||||||
/* see SDL_uikitevents.m for more info */
|
|
||||||
|
|
||||||
/* stores the information we need to jump back */
|
|
||||||
jmp_buf env;
|
|
||||||
|
|
||||||
/* returns the jump environment for setting / getting purposes */
|
|
||||||
jmp_buf *
|
|
||||||
jump_env(void)
|
|
||||||
{
|
|
||||||
return &env;
|
|
||||||
}
|
|
|
@ -1,18 +0,0 @@
|
||||||
/*
|
|
||||||
* jumphack.h
|
|
||||||
* SDLiPhoneOS
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef _jumphack_h
|
|
||||||
#define _jumphack_h
|
|
||||||
|
|
||||||
#include "setjmp.h"
|
|
||||||
|
|
||||||
/* see SDL_uikitevents.m for more info */
|
|
||||||
|
|
||||||
extern jmp_buf *jump_env(void);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
Loading…
Add table
Add a link
Reference in a new issue