The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
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8 changed files with 180 additions and 43 deletions
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@ -8,7 +8,7 @@
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#include <jni.h>
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// Called before SDL_main() to initialize JNI bindings in SDL library
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extern "C" void SDL_Android_Init(JNIEnv* env);
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extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls);
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// Library init
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extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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@ -17,10 +17,10 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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}
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// Start up the SDL app
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extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit( JNIEnv* env, jobject obj )
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extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
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{
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/* This interface could expand with ABI negotiation, calbacks, etc. */
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SDL_Android_Init(env);
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SDL_Android_Init(env, cls);
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/* Run the application code! */
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char *argv[2];
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