Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
Anisotropic filtering is meant to be used for textures at a stark angle, not perpendicular to the camera. --HG-- extra : rebase_source : e01c4da3bae7f1628de7c049f31f1208dbbbb24c
This commit is contained in:
parent
ecbffe9660
commit
a052fa0ae8
2 changed files with 2 additions and 4 deletions
|
@ -864,10 +864,8 @@ GetScaleQuality(void)
|
|||
|
||||
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
|
||||
return D3DTEXF_POINT;
|
||||
} else if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) {
|
||||
} else /*if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0)*/ {
|
||||
return D3DTEXF_LINEAR;
|
||||
} else {
|
||||
return D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue