Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
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73 changed files with 854 additions and 1068 deletions
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@ -274,7 +274,7 @@ main(int argc, char *argv[])
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{
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int done; /* has user tried to quit ? */
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SDL_WindowID windowID; /* our main window */
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SDL_Window *window; /* main window */
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SDL_Event event;
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Uint32 startFrame; /* holds when frame started processing */
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Uint32 endFrame; /* holds when frame ended processing */
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@ -283,10 +283,10 @@ main(int argc, char *argv[])
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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fatalError("could not initialize SDL");
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}
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windowID =
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window =
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SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
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SDL_CreateRenderer(windowID, 0, 0);
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SDL_CreateRenderer(window, 0, 0);
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/* initialize the mixer */
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SDL_memset(&mixer, 0, sizeof(mixer));
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