Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
This commit is contained in:
Sam Lantinga 2010-01-21 06:21:52 +00:00
parent d7496843fc
commit a0e019f786
73 changed files with 854 additions and 1068 deletions

View file

@ -38,7 +38,7 @@ int
main(int argc, char *argv[])
{
SDL_WindowID windowID;
SDL_Window *window;
int done;
SDL_Event event;
@ -51,13 +51,13 @@ main(int argc, char *argv[])
srand(time(NULL));
/* create window and renderer */
windowID =
window =
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
if (windowID == 0) {
if (window == 0) {
fatalError("Could not initialize Window");
}
if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
if (SDL_CreateRenderer(window, -1, 0) != 0) {
fatalError("Could not create renderer");
}